public void Save(BinaryRobloxFileWriter writer) { var file = writer.File; File = file; var postInstances = writer.PostInstances; var idCount = postInstances.Count; var childIds = new List <int>(); var parentIds = new List <int>(); foreach (Instance inst in writer.PostInstances) { Instance parent = inst.Parent; int childId = int.Parse(inst.Referent); int parentId = -1; if (parent != null) { parentId = int.Parse(parent.Referent); } childIds.Add(childId); parentIds.Add(parentId); } writer.Write(FORMAT); writer.Write(idCount); writer.WriteInstanceIds(childIds); writer.WriteInstanceIds(parentIds); }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; int format = reader.ReadInt32(); int numHashes = reader.ReadInt32(); if (format != FORMAT) { throw new Exception($"Unexpected SSTR format: {format} (expected {FORMAT}!)"); } for (uint id = 0; id < numHashes; id++) { byte[] hash = reader.ReadBytes(16); string key = Convert.ToBase64String(hash); byte[] data = reader.ReadBuffer(); SharedString value = SharedString.FromBuffer(data); Lookup[key] = id; Strings[id] = value; } file.SSTR = this; }
internal static Dictionary <string, PROP> CollectProperties(BinaryRobloxFileWriter writer, INST inst) { BinaryRobloxFile file = writer.File; var propMap = new Dictionary <string, PROP>(); foreach (int instId in inst.InstanceIds) { Instance instance = file.Instances[instId]; var props = instance.RefreshProperties(); foreach (string propName in props.Keys) { if (!propMap.ContainsKey(propName)) { Property prop = props[propName]; PROP propChunk = new PROP() { Name = prop.Name, Type = prop.Type, ClassIndex = inst.ClassIndex }; propMap.Add(propName, propChunk); } } } return(propMap); }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; byte format = reader.ReadByte(); int idCount = reader.ReadInt32(); if (format != FORMAT) { throw new Exception($"Unexpected PRNT format: {format} (expected {FORMAT}!)"); } var childIds = reader.ReadInstanceIds(idCount); var parentIds = reader.ReadInstanceIds(idCount); for (int i = 0; i < idCount; i++) { int childId = childIds[i]; int parentId = parentIds[i]; Instance child = file.Instances[childId]; child.Parent = (parentId >= 0 ? file.Instances[parentId] : file); child.ParentLocked = child.IsService; } }
public BinaryRobloxFileWriter(BinaryRobloxFile file, Stream workBuffer = null) : base(workBuffer ?? new MemoryStream()) { File = file; ChunkStart = 0; ChunkType = ""; Instances = new List <Instance>(); PostInstances = new List <Instance>(); ClassMap = new Dictionary <string, INST>(); }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; ClassIndex = reader.ReadInt32(); ClassName = reader.ReadString(); IsService = reader.ReadBoolean(); NumInstances = reader.ReadInt32(); InstanceIds = reader.ReadInstanceIds(NumInstances); Type instType = Type.GetType($"RobloxFiles.{ClassName}"); file.Classes[ClassIndex] = this; if (instType == null) { if (RobloxFile.LogErrors) { Console.Error.WriteLine($"INST - Unknown class: {ClassName} while reading INST chunk."); } return; } if (IsService) { RootedServices = new List <bool>(); for (int i = 0; i < NumInstances; i++) { bool isRooted = reader.ReadBoolean(); RootedServices.Add(isRooted); } } for (int i = 0; i < NumInstances; i++) { int instId = InstanceIds[i]; var inst = Activator.CreateInstance(instType) as Instance; inst.Referent = instId.ToString(); inst.IsService = IsService; if (IsService) { bool isRooted = RootedServices[i]; inst.Parent = (isRooted ? file : null); } file.Instances[instId] = inst; } }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; int numEntries = reader.ReadInt32(); for (int i = 0; i < numEntries; i++) { string key = reader.ReadString(); string value = reader.ReadString(); Data.Add(key, value); } file.META = this; }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; File = file; byte format = reader.ReadByte(); int idCount = reader.ReadInt32(); if (format != FORMAT) { throw new Exception($"Unexpected PRNT format: {format} (expected {FORMAT}!)"); } var childIds = reader.ReadInstanceIds(idCount); var parentIds = reader.ReadInstanceIds(idCount); for (int i = 0; i < idCount; i++) { int childId = childIds[i]; int parentId = parentIds[i]; Instance child = file.Instances[childId]; Instance parent = (parentId >= 0 ? file.Instances[parentId] : file); if (child == null) { if (RobloxFile.LogErrors) { Console.Error.WriteLine($"PRNT: could not parent {childId} to {parentId} because child {childId} was null."); } continue; } if (parentId >= 0 && parent == null) { if (RobloxFile.LogErrors) { Console.Error.WriteLine($"PRNT: could not parent {childId} to {parentId} because parent {parentId} was null."); } continue; } child.Parent = (parentId >= 0 ? file.Instances[parentId] : file); } }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; ClassIndex = reader.ReadInt32(); ClassName = reader.ReadString(); IsService = reader.ReadBoolean(); NumInstances = reader.ReadInt32(); InstanceIds = reader.ReadInstanceIds(NumInstances); if (IsService) { RootedServices = new List <bool>(); for (int i = 0; i < NumInstances; i++) { bool isRooted = reader.ReadBoolean(); RootedServices.Add(isRooted); } } for (int i = 0; i < NumInstances; i++) { int instId = InstanceIds[i]; Type instType = Type.GetType($"RobloxFiles.{ClassName}") ?? typeof(Instance); var inst = Activator.CreateInstance(instType) as Instance; inst.Referent = instId.ToString(); inst.IsService = IsService; if (IsService) { bool isRooted = RootedServices[i]; inst.Parent = (isRooted ? file : null); } file.Instances[instId] = inst; } file.Classes[ClassIndex] = this; }
public BinaryRobloxFileReader(BinaryRobloxFile file, Stream stream) : base(stream) { File = file; }
public BinaryRobloxFileReader GetDataReader(BinaryRobloxFile file) { MemoryStream buffer = new MemoryStream(Data); return(new BinaryRobloxFileReader(file, buffer)); }
public void Save(BinaryRobloxFileWriter writer) { BinaryRobloxFile file = writer.File; File = file; INST inst = file.Classes[ClassIndex]; var props = new List <Property>(); foreach (int instId in inst.InstanceIds) { Instance instance = file.Instances[instId]; var instProps = instance.Properties; if (!instProps.TryGetValue(Name, out Property prop)) { throw new Exception($"Property {Name} must be defined in {instance.GetFullName()}!"); } else if (prop.Type != Type) { throw new Exception($"Property {Name} is not using the correct type in {instance.GetFullName()}!"); } props.Add(prop); } writer.Write(ClassIndex); writer.WriteString(Name); writer.Write(TypeId); switch (Type) { case PropertyType.String: props.ForEach(prop => { byte[] buffer = prop.HasRawBuffer ? prop.RawBuffer : null; if (buffer == null) { string value = prop.CastValue <string>(); buffer = Encoding.UTF8.GetBytes(value); } writer.Write(buffer.Length); writer.Write(buffer); }); break; case PropertyType.Bool: { props.ForEach(prop => { bool value = prop.CastValue <bool>(); writer.Write(value); }); break; } case PropertyType.Int: { var ints = props .Select(prop => prop.CastValue <int>()) .ToList(); writer.WriteInts(ints); break; } case PropertyType.Float: { var floats = props .Select(prop => prop.CastValue <float>()) .ToList(); writer.WriteFloats(floats); break; } case PropertyType.Double: { props.ForEach(prop => { double value = prop.CastValue <double>(); writer.Write(BinaryRobloxFileWriter.GetBytes(value)); }); break; } case PropertyType.UDim: { var UDim_Scales = new List <float>(); var UDim_Offsets = new List <int>(); props.ForEach(prop => { UDim value = prop.CastValue <UDim>(); UDim_Scales.Add(value.Scale); UDim_Offsets.Add(value.Offset); }); writer.WriteFloats(UDim_Scales); writer.WriteInts(UDim_Offsets); break; } case PropertyType.UDim2: { var UDim2_Scales_X = new List <float>(); var UDim2_Scales_Y = new List <float>(); var UDim2_Offsets_X = new List <int>(); var UDim2_Offsets_Y = new List <int>(); props.ForEach(prop => { UDim2 value = prop.CastValue <UDim2>(); UDim2_Scales_X.Add(value.X.Scale); UDim2_Scales_Y.Add(value.Y.Scale); UDim2_Offsets_X.Add(value.X.Offset); UDim2_Offsets_Y.Add(value.Y.Offset); }); writer.WriteFloats(UDim2_Scales_X); writer.WriteFloats(UDim2_Scales_Y); writer.WriteInts(UDim2_Offsets_X); writer.WriteInts(UDim2_Offsets_Y); break; } case PropertyType.Ray: { props.ForEach(prop => { Ray ray = prop.CastValue <Ray>(); Vector3 pos = ray.Origin; writer.Write(pos.X); writer.Write(pos.Y); writer.Write(pos.Z); Vector3 dir = ray.Direction; writer.Write(dir.X); writer.Write(dir.Y); writer.Write(dir.Z); }); break; } case PropertyType.Faces: case PropertyType.Axes: { props.ForEach(prop => { byte value = prop.CastValue <byte>(); writer.Write(value); }); break; } case PropertyType.BrickColor: { var brickColorIds = props .Select(prop => prop.CastValue <BrickColor>()) .Select(value => value.Number) .ToList(); writer.WriteInts(brickColorIds); break; } case PropertyType.Color3: { var Color3_R = new List <float>(); var Color3_G = new List <float>(); var Color3_B = new List <float>(); props.ForEach(prop => { Color3 value = prop.CastValue <Color3>(); Color3_R.Add(value.R); Color3_G.Add(value.G); Color3_B.Add(value.B); }); writer.WriteFloats(Color3_R); writer.WriteFloats(Color3_G); writer.WriteFloats(Color3_B); break; } case PropertyType.Vector2: { var Vector2_X = new List <float>(); var Vector2_Y = new List <float>(); props.ForEach(prop => { Vector2 value = prop.CastValue <Vector2>(); Vector2_X.Add(value.X); Vector2_Y.Add(value.Y); }); writer.WriteFloats(Vector2_X); writer.WriteFloats(Vector2_Y); break; } case PropertyType.Vector3: { var Vector3_X = new List <float>(); var Vector3_Y = new List <float>(); var Vector3_Z = new List <float>(); props.ForEach(prop => { Vector3 value = prop.CastValue <Vector3>(); Vector3_X.Add(value.X); Vector3_Y.Add(value.Y); Vector3_Z.Add(value.Z); }); writer.WriteFloats(Vector3_X); writer.WriteFloats(Vector3_Y); writer.WriteFloats(Vector3_Z); break; } case PropertyType.CFrame: case PropertyType.Quaternion: case PropertyType.OptionalCFrame: { var CFrame_X = new List <float>(); var CFrame_Y = new List <float>(); var CFrame_Z = new List <float>(); if (Type == PropertyType.OptionalCFrame) { writer.Write((byte)PropertyType.CFrame); } props.ForEach(prop => { CFrame value = null; if (prop.Value is Quaternion q) { value = q.ToCFrame(); } else { value = prop.CastValue <CFrame>(); } if (value == null) { value = new CFrame(); } Vector3 pos = value.Position; CFrame_X.Add(pos.X); CFrame_Y.Add(pos.Y); CFrame_Z.Add(pos.Z); int orientId = value.GetOrientId(); writer.Write((byte)(orientId + 1)); if (orientId == -1) { if (Type == PropertyType.Quaternion) { Quaternion quat = new Quaternion(value); writer.Write(quat.X); writer.Write(quat.Y); writer.Write(quat.Z); writer.Write(quat.W); } else { float[] components = value.GetComponents(); for (int i = 3; i < 12; i++) { float component = components[i]; writer.Write(component); } } } }); writer.WriteFloats(CFrame_X); writer.WriteFloats(CFrame_Y); writer.WriteFloats(CFrame_Z); if (Type == PropertyType.OptionalCFrame) { writer.Write((byte)PropertyType.Bool); props.ForEach(prop => { if (prop.Value is null) { writer.Write(false); return; } if (prop.Value is Optional <CFrame> optional) { writer.Write(optional.HasValue); return; } var cf = prop.Value as CFrame; writer.Write(cf != null); }); } break; } case PropertyType.Enum: { var enums = new List <uint>(); props.ForEach(prop => { if (prop.Value is uint raw) { enums.Add(raw); return; } int signed = (int)prop.Value; uint value = (uint)signed; enums.Add(value); }); writer.WriteInterleaved(enums); break; } case PropertyType.Ref: { var InstanceIds = new List <int>(); props.ForEach(prop => { int referent = -1; if (prop.Value != null) { Instance value = prop.CastValue <Instance>(); if (value.IsDescendantOf(File)) { string refValue = value.Referent; int.TryParse(refValue, out referent); } } InstanceIds.Add(referent); }); writer.WriteInstanceIds(InstanceIds); break; } case PropertyType.Vector3int16: { props.ForEach(prop => { Vector3int16 value = prop.CastValue <Vector3int16>(); writer.Write(value.X); writer.Write(value.Y); writer.Write(value.Z); }); break; } case PropertyType.NumberSequence: { props.ForEach(prop => { NumberSequence value = prop.CastValue <NumberSequence>(); var keyPoints = value.Keypoints; writer.Write(keyPoints.Length); foreach (var keyPoint in keyPoints) { writer.Write(keyPoint.Time); writer.Write(keyPoint.Value); writer.Write(keyPoint.Envelope); } }); break; } case PropertyType.ColorSequence: { props.ForEach(prop => { ColorSequence value = prop.CastValue <ColorSequence>(); var keyPoints = value.Keypoints; writer.Write(keyPoints.Length); foreach (var keyPoint in keyPoints) { Color3 color = keyPoint.Value; writer.Write(keyPoint.Time); writer.Write(color.R); writer.Write(color.G); writer.Write(color.B); writer.Write(keyPoint.Envelope); } }); break; } case PropertyType.NumberRange: { props.ForEach(prop => { NumberRange value = prop.CastValue <NumberRange>(); writer.Write(value.Min); writer.Write(value.Max); }); break; } case PropertyType.Rect: { var Rect_X0 = new List <float>(); var Rect_Y0 = new List <float>(); var Rect_X1 = new List <float>(); var Rect_Y1 = new List <float>(); props.ForEach(prop => { Rect value = prop.CastValue <Rect>(); Vector2 min = value.Min; Rect_X0.Add(min.X); Rect_Y0.Add(min.Y); Vector2 max = value.Max; Rect_X1.Add(max.X); Rect_Y1.Add(max.Y); }); writer.WriteFloats(Rect_X0); writer.WriteFloats(Rect_Y0); writer.WriteFloats(Rect_X1); writer.WriteFloats(Rect_Y1); break; } case PropertyType.PhysicalProperties: { props.ForEach(prop => { bool custom = (prop.Value != null); writer.Write(custom); if (custom) { PhysicalProperties value = prop.CastValue <PhysicalProperties>(); writer.Write(value.Density); writer.Write(value.Friction); writer.Write(value.Elasticity); writer.Write(value.FrictionWeight); writer.Write(value.ElasticityWeight); } }); break; } case PropertyType.Color3uint8: { var Color3uint8_R = new List <byte>(); var Color3uint8_G = new List <byte>(); var Color3uint8_B = new List <byte>(); props.ForEach(prop => { Color3uint8 value = prop.CastValue <Color3uint8>(); Color3uint8_R.Add(value.R); Color3uint8_G.Add(value.G); Color3uint8_B.Add(value.B); }); byte[] rBuffer = Color3uint8_R.ToArray(); writer.Write(rBuffer); byte[] gBuffer = Color3uint8_G.ToArray(); writer.Write(gBuffer); byte[] bBuffer = Color3uint8_B.ToArray(); writer.Write(bBuffer); break; } case PropertyType.Int64: { var longs = new List <long>(); props.ForEach(prop => { long value = prop.CastValue <long>(); longs.Add(value); }); writer.WriteInterleaved(longs, value => { // Move the sign bit to the front. return((value << 1) ^ (value >> 63)); }); break; } case PropertyType.SharedString: { var sharedKeys = new List <uint>(); SSTR sstr = file.SSTR; if (sstr == null) { sstr = new SSTR(); file.SSTR = sstr; } props.ForEach(prop => { var shared = prop.CastValue <SharedString>(); if (shared == null) { byte[] empty = Array.Empty <byte>(); shared = SharedString.FromBuffer(empty); } string key = shared.Key; if (!sstr.Lookup.ContainsKey(key)) { uint id = (uint)sstr.Lookup.Count; sstr.Strings.Add(id, shared); sstr.Lookup.Add(key, id); } uint hashId = sstr.Lookup[key]; sharedKeys.Add(hashId); }); writer.WriteInterleaved(sharedKeys); break; } case PropertyType.ProtectedString: { props.ForEach(prop => { var protect = prop.CastValue <ProtectedString>(); byte[] buffer = protect.RawBuffer; writer.Write(buffer.Length); writer.Write(buffer); }); break; } case PropertyType.UniqueId: { props.ForEach(prop => { var guid = prop.CastValue <Guid>(); byte[] buffer = guid.ToByteArray(); writer.Write(buffer); }); break; } default: { RobloxFile.LogError($"Unhandled property type: {Type} in {this}!"); break; } } }
public void Load(BinaryRobloxFileReader reader) { File = reader.File; ClassIndex = reader.ReadInt32(); Name = reader.ReadString(); try { byte propType = reader.ReadByte(); Type = (PropertyType)propType; } catch (EndOfStreamException) { RobloxFile.LogError($"Got corrupted PROP chunk (@ {this})!"); return; } if (Class == null) { RobloxFile.LogError($"Unknown class index {ClassIndex} (@ {this})!"); return; } var ids = Class.InstanceIds; int instCount = Class.NumInstances; var props = new Property[instCount]; for (int i = 0; i < instCount; i++) { int id = ids[i]; Instance instance = File.Instances[id]; if (instance == null) { RobloxFile.LogError($"PROP: No instance @{id} for property {ClassName}.{Name}"); continue; } var prop = new Property(instance, this); props[i] = prop; instance.AddProperty(ref prop); } // Setup some short-hand functions for actions used during the read procedure. var readInts = new Func <int[]>(() => reader.ReadInts(instCount)); var readFloats = new Func <float[]>(() => reader.ReadFloats(instCount)); var readProperties = new Action <Func <int, object> >(read => { for (int i = 0; i < instCount; i++) { var prop = props[i]; if (prop == null) { continue; } prop.Value = read(i); } }); switch (Type) { case PropertyType.String: { readProperties(i => { string value = reader.ReadString(); // Leave an access point for the original byte sequence, in case this is a BinaryString. // This will allow the developer to read the sequence without any mangling from C# strings. byte[] buffer = reader.GetLastStringBuffer(); props[i].RawBuffer = buffer; // Check if this is going to be casted as a BinaryString. // BinaryStrings should use a type of byte[] instead. switch (Name) { case "Tags": case "AttributesSerialize": { return(buffer); } default: { Property prop = props[i]; Instance instance = prop.Instance; Type instType = instance.GetType(); var member = ImplicitMember.Get(instType, Name); if (member != null) { object result = value; Type memberType = member.MemberType; if (memberType == typeof(byte[])) { result = buffer; } return(result); } return(value); } } }); break; } case PropertyType.Bool: { readProperties(i => reader.ReadBoolean()); break; } case PropertyType.Int: { int[] ints = readInts(); readProperties(i => ints[i]); break; } case PropertyType.Float: { float[] floats = readFloats(); readProperties(i => floats[i]); break; } case PropertyType.Double: { readProperties(i => reader.ReadDouble()); break; } case PropertyType.UDim: { float[] UDim_Scales = readFloats(); int[] UDim_Offsets = readInts(); readProperties(i => { float scale = UDim_Scales[i]; int offset = UDim_Offsets[i]; return(new UDim(scale, offset)); }); break; } case PropertyType.UDim2: { float[] UDim2_Scales_X = readFloats(), UDim2_Scales_Y = readFloats(); int[] UDim2_Offsets_X = readInts(), UDim2_Offsets_Y = readInts(); readProperties(i => { float scaleX = UDim2_Scales_X[i], scaleY = UDim2_Scales_Y[i]; int offsetX = UDim2_Offsets_X[i], offsetY = UDim2_Offsets_Y[i]; return(new UDim2(scaleX, offsetX, scaleY, offsetY)); }); break; } case PropertyType.Ray: { readProperties(i => { float posX = reader.ReadFloat(), posY = reader.ReadFloat(), posZ = reader.ReadFloat(); float dirX = reader.ReadFloat(), dirY = reader.ReadFloat(), dirZ = reader.ReadFloat(); var origin = new Vector3(posX, posY, posZ); var direction = new Vector3(dirX, dirY, dirZ); return(new Ray(origin, direction)); }); break; } case PropertyType.Faces: { readProperties(i => { byte faces = reader.ReadByte(); return((Faces)faces); }); break; } case PropertyType.Axes: { readProperties(i => { byte axes = reader.ReadByte(); return((Axes)axes); }); break; } case PropertyType.BrickColor: { int[] BrickColorIds = readInts(); readProperties(i => { BrickColor color = BrickColorIds[i]; return(color); }); break; } case PropertyType.Color3: { float[] Color3_R = readFloats(), Color3_G = readFloats(), Color3_B = readFloats(); readProperties(i => { float r = Color3_R[i], g = Color3_G[i], b = Color3_B[i]; return(new Color3(r, g, b)); }); break; } case PropertyType.Vector2: { float[] Vector2_X = readFloats(), Vector2_Y = readFloats(); readProperties(i => { float x = Vector2_X[i], y = Vector2_Y[i]; return(new Vector2(x, y)); }); break; } case PropertyType.Vector3: { float[] Vector3_X = readFloats(), Vector3_Y = readFloats(), Vector3_Z = readFloats(); readProperties(i => { float x = Vector3_X[i], y = Vector3_Y[i], z = Vector3_Z[i]; return(new Vector3(x, y, z)); }); break; } case PropertyType.CFrame: case PropertyType.Quaternion: case PropertyType.OptionalCFrame: { float[][] matrices = new float[instCount][]; if (Type == PropertyType.OptionalCFrame) { byte cframeType = (byte)PropertyType.CFrame; byte readType = reader.ReadByte(); if (readType != cframeType) { RobloxFile.LogError($"Unexpected property type in OptionalCFrame (expected {cframeType}, got {readType})"); readProperties(i => null); break; } } for (int i = 0; i < instCount; i++) { byte rawOrientId = reader.ReadByte(); if (rawOrientId > 0) { // Make sure this value is in a safe range. int orientId = (rawOrientId - 1) % 36; NormalId xColumn = (NormalId)(orientId / 6); Vector3 R0 = Vector3.FromNormalId(xColumn); NormalId yColumn = (NormalId)(orientId % 6); Vector3 R1 = Vector3.FromNormalId(yColumn); // Compute R2 using the cross product of R0 and R1. Vector3 R2 = R0.Cross(R1); // Generate the rotation matrix. matrices[i] = new float[9] { R0.X, R0.Y, R0.Z, R1.X, R1.Y, R1.Z, R2.X, R2.Y, R2.Z, }; } else if (Type == PropertyType.Quaternion) { float qx = reader.ReadFloat(), qy = reader.ReadFloat(), qz = reader.ReadFloat(), qw = reader.ReadFloat(); var quaternion = new Quaternion(qx, qy, qz, qw); var rotation = quaternion.ToCFrame(); matrices[i] = rotation.GetComponents(); } else { float[] matrix = new float[9]; for (int m = 0; m < 9; m++) { float value = reader.ReadFloat(); matrix[m] = value; } matrices[i] = matrix; } } float[] CFrame_X = readFloats(), CFrame_Y = readFloats(), CFrame_Z = readFloats(); var CFrames = new CFrame[instCount]; for (int i = 0; i < instCount; i++) { float[] matrix = matrices[i]; float x = CFrame_X[i], y = CFrame_Y[i], z = CFrame_Z[i]; float[] components; if (matrix.Length == 12) { matrix[0] = x; matrix[1] = y; matrix[2] = z; components = matrix; } else { float[] position = new float[3] { x, y, z }; components = position.Concat(matrix).ToArray(); } CFrames[i] = new CFrame(components); } if (Type == PropertyType.OptionalCFrame) { byte boolType = (byte)PropertyType.Bool; byte readType = reader.ReadByte(); if (readType != boolType) { RobloxFile.LogError($"Unexpected property type in OptionalCFrame (expected {boolType}, got {readType})"); readProperties(i => null); break; } for (int i = 0; i < instCount; i++) { CFrame cf = CFrames[i]; bool archivable = reader.ReadBoolean(); if (!archivable) { cf = null; } CFrames[i] = new Optional <CFrame>(cf); } } readProperties(i => CFrames[i]); break; } case PropertyType.Enum: { uint[] enums = reader.ReadUInts(instCount); readProperties(i => { Property prop = props[i]; Instance instance = prop.Instance; Type instType = instance.GetType(); uint value = enums[i]; try { var info = ImplicitMember.Get(instType, Name); if (info == null) { RobloxFile.LogError($"Enum cast failed for {ClassName}.{Name} using value {value}!"); return(value); } return(Enum.Parse(info.MemberType, value.ToInvariantString())); } catch { RobloxFile.LogError($"Enum cast failed for {ClassName}.{Name} using value {value}!"); return(value); } }); break; } case PropertyType.Ref: { var instIds = reader.ReadInstanceIds(instCount); readProperties(i => { int instId = instIds[i]; if (instId >= File.NumInstances) { RobloxFile.LogError($"Got out of bounds referent index in {ClassName}.{Name}!"); return(null); } return(instId >= 0 ? File.Instances[instId] : null); }); break; } case PropertyType.Vector3int16: { readProperties(i => { short x = reader.ReadInt16(), y = reader.ReadInt16(), z = reader.ReadInt16(); return(new Vector3int16(x, y, z)); }); break; } case PropertyType.NumberSequence: { readProperties(i => { int numKeys = reader.ReadInt32(); var keypoints = new NumberSequenceKeypoint[numKeys]; for (int key = 0; key < numKeys; key++) { float Time = reader.ReadFloat(), Value = reader.ReadFloat(), Envelope = reader.ReadFloat(); keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope); } return(new NumberSequence(keypoints)); }); break; } case PropertyType.ColorSequence: { readProperties(i => { int numKeys = reader.ReadInt32(); var keypoints = new ColorSequenceKeypoint[numKeys]; for (int key = 0; key < numKeys; key++) { float Time = reader.ReadFloat(), R = reader.ReadFloat(), G = reader.ReadFloat(), B = reader.ReadFloat(); Color3 Value = new Color3(R, G, B); int Envelope = reader.ReadInt32(); keypoints[key] = new ColorSequenceKeypoint(Time, Value, Envelope); } return(new ColorSequence(keypoints)); }); break; } case PropertyType.NumberRange: { readProperties(i => { float min = reader.ReadFloat(); float max = reader.ReadFloat(); return(new NumberRange(min, max)); }); break; } case PropertyType.Rect: { float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(), Rect_X1 = readFloats(), Rect_Y1 = readFloats(); readProperties(i => { float x0 = Rect_X0[i], y0 = Rect_Y0[i], x1 = Rect_X1[i], y1 = Rect_Y1[i]; return(new Rect(x0, y0, x1, y1)); }); break; } case PropertyType.PhysicalProperties: { readProperties(i => { bool custom = reader.ReadBoolean(); if (custom) { float Density = reader.ReadFloat(), Friction = reader.ReadFloat(), Elasticity = reader.ReadFloat(), FrictionWeight = reader.ReadFloat(), ElasticityWeight = reader.ReadFloat(); return(new PhysicalProperties ( Density, Friction, Elasticity, FrictionWeight, ElasticityWeight )); } return(null); }); break; } case PropertyType.Color3uint8: { byte[] Color3uint8_R = reader.ReadBytes(instCount), Color3uint8_G = reader.ReadBytes(instCount), Color3uint8_B = reader.ReadBytes(instCount); readProperties(i => { byte r = Color3uint8_R[i], g = Color3uint8_G[i], b = Color3uint8_B[i]; Color3uint8 result = Color3.FromRGB(r, g, b); return(result); }); break; } case PropertyType.Int64: { long[] longs = reader.ReadInterleaved(instCount, (buffer, start) => { long result = BitConverter.ToInt64(buffer, start); return((long)((ulong)result >> 1) ^ (-(result & 1))); }); readProperties(i => longs[i]); break; } case PropertyType.SharedString: { uint[] SharedKeys = reader.ReadUInts(instCount); readProperties(i => { uint key = SharedKeys[i]; return(File.SharedStrings[key]); }); break; } case PropertyType.ProtectedString: { readProperties(i => { int length = reader.ReadInt32(); byte[] buffer = reader.ReadBytes(length); return(new ProtectedString(buffer)); }); break; } case PropertyType.UniqueId: { readProperties(i => { var buffer = reader.ReadBytes(16); return(new Guid(buffer)); }); break; } default: { RobloxFile.LogError($"Unhandled property type: {Type} in {this}!"); break; } } reader.Dispose(); }
static void Main(string[] args) { Console.BackgroundColor = ConsoleColor.DarkBlue; Console.Clear(); Console.WriteLine("> Welcome to plentiBlox"); bool success = true; // Choose image path string imagePath = ""; while (imagePath == "") { Console.WriteLine("> Locate the image you want to port over to Roblox"); Console.WriteLine("> Example: C:\\Users\\Username\\Pictures\\image.png"); string tempPath = Console.ReadLine(); if (File.Exists(tempPath) == true) { if (Path.GetExtension(tempPath) == ".png" || Path.GetExtension(tempPath) == ".jpg" || Path.GetExtension(tempPath) == ".jpeg" || Path.GetExtension(tempPath) == ".bmp") { imagePath = tempPath; } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! The file you located isn't an image (or it is but doesn't use a supported format)"); } } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! The image you located doesn't exist"); } Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.White; } //Choose path where to save the Roblox place file string rbxlPath = ""; while (rbxlPath == "") { Console.WriteLine("> Locate where you would like the Roblox place file to be saved"); Console.WriteLine("> Example: C:\\Users\\Username\\Documents\\place.rbxl"); string tempPath = Console.ReadLine(); if (File.Exists(tempPath) == false) { if (Path.GetExtension(tempPath) == ".rbxl") { rbxlPath = tempPath; } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! You must locate a file with the .rbxl extension"); } } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! The file located already exists"); } Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.White; } // Choose compression level int compressionLevel = -1; int colorTolerance = 0; while (compressionLevel == -1) { Console.WriteLine("> Choose compression level"); Console.WriteLine(" > 0 - Uncompressed (Not recommended, use only if you have to edit individual pixels in Studio)"); Console.WriteLine(" > 1 - Lossless compression (Compresses groups of pixels into bigger frames)"); Console.WriteLine(" > 2 - Low lossy compression (Makes 2 similar colors next to eachother turn into 1 color) [Color Tolerance Level 5]"); Console.WriteLine(" > 3 - Medium lossy compression (Low lossy compression but more tolerant) [Color Tolerance Level 20]"); Console.WriteLine(" > 4 - High lossy compression (Medium lossy compression but more tolerant) [Color Tolerance Level 50]"); Console.WriteLine(" > 5 - Custom lossy compression (Set color tolerance level to whatever you want)"); int tempLevel = Convert.ToInt16(Console.ReadLine()); if (tempLevel >= 0 && tempLevel <= 5) { compressionLevel = tempLevel; if (compressionLevel == 2) { colorTolerance = 5; } else if (compressionLevel == 3) { colorTolerance = 20; } else if (compressionLevel == 4) { colorTolerance = 50; } else if (compressionLevel == 5) { Console.WriteLine("> Choose your color tolerance level:"); tempLevel = Convert.ToInt32(Console.ReadLine()); colorTolerance = tempLevel; } } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! You must choose a number from 0 to 5"); } Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.White; } Console.WriteLine("> Reading image file..."); Bitmap bitmap = new Bitmap(imagePath); Console.WriteLine("> Creating Roblox place file..."); // Create Roblox place file and such BinaryRobloxFile testFile = new BinaryRobloxFile(); StarterGui starterGui = new StarterGui(); starterGui.Parent = testFile; ScreenGui screenGui = new ScreenGui(); screenGui.Name = "plentiBlox"; screenGui.Parent = starterGui; Frame imageFrame = new Frame(); imageFrame.Name = "Image"; imageFrame.Size = new UDim2(0, bitmap.Width, 0, bitmap.Height); imageFrame.BorderSizePixel = 0; imageFrame.BackgroundTransparency = 1; imageFrame.Parent = screenGui; Console.WriteLine("> Porting over image..."); // Create frames for each pixel/group of pixels depending on the compression level chosen Frame[,] pixelsContainer = new Frame[bitmap.Width, bitmap.Height]; for (int i = 0; i < bitmap.Width; ++i) { for (int j = 0; j < bitmap.Height; ++j) { Color pixelColor = bitmap.GetPixel(i, j); if (pixelColor.A == 0) { continue; } if (i > 0 && compressionLevel >= 1) { Color previousPixelColor = bitmap.GetPixel(i - 1, j); if (previousPixelColor == pixelColor || isCloseColor(previousPixelColor, pixelColor, colorTolerance) == true) { if (colorTolerance > 0) { Color avgColor = getAverageColor(pixelColor, previousPixelColor); pixelsContainer[i - 1, j].BackgroundColor3 = Color3.FromRGB(avgColor.R, avgColor.G, avgColor.B); pixelsContainer[i - 1, j].BackgroundTransparency = 1f - (float)avgColor.A / 255f; } pixelsContainer[i - 1, j].Size = new UDim2(0, pixelsContainer[i - 1, j].Size.X.Offset + 1, 0, pixelsContainer[i - 1, j].Size.Y.Offset); pixelsContainer[i, j] = pixelsContainer[i - 1, j]; continue; } } Frame pixel = new Frame(); pixel.Name = "Pixel(" + i + "," + j + ")"; pixel.BorderSizePixel = 0; pixel.Size = new UDim2(0, 1, 0, 1); pixel.Position = new UDim2(0, i, 0, j); pixel.BackgroundColor3 = Color3.FromRGB(pixelColor.R, pixelColor.G, pixelColor.B); pixel.BackgroundTransparency = 1f - (float)pixelColor.A / 255f; pixel.Parent = imageFrame; pixelsContainer[i, j] = pixel; } } if (compressionLevel >= 1) { for (int i = 0; i < bitmap.Width; ++i) { for (int j = 0; j < bitmap.Height - 1; ++j) { if (pixelsContainer[i, j] != null && pixelsContainer[i, j + 1] != null && i == pixelsContainer[i, j].Position.X.Offset && pixelsContainer[i, j].Position.X.Offset == pixelsContainer[i, j + 1].Position.X.Offset && pixelsContainer[i, j].Size.X.Offset == pixelsContainer[i, j + 1].Size.X.Offset) { Color pixelColor = bitmap.GetPixel(i, j); Color nextPixelColor = bitmap.GetPixel(i, j + 1); if (pixelColor != nextPixelColor || isCloseColor(nextPixelColor, pixelColor, colorTolerance) == false) { continue; } if (colorTolerance > 0) { Color avgColor = getAverageColor(pixelColor, nextPixelColor); pixelsContainer[i, j].BackgroundColor3 = Color3.FromRGB(avgColor.R, avgColor.G, avgColor.B); pixelsContainer[i, j].BackgroundTransparency = 1f - (float)avgColor.A / 255f; } pixelsContainer[i, j].Size = new UDim2(0, pixelsContainer[i, j].Size.X.Offset, 0, pixelsContainer[i, j].Size.Y.Offset + 1); pixelsContainer[i, j + 1].Parent = null; pixelsContainer[i, j + 1] = pixelsContainer[i, j]; } } } } Console.WriteLine("> Saving Roblox place file..."); //Catching exception just in case saving isn't allowed try { FileStream stream = File.OpenWrite(rbxlPath); testFile.Save(stream); } catch (Exception e) { success = false; Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! " + e.Message); Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.White; } // End of the program if (success == true) { Console.BackgroundColor = ConsoleColor.DarkGreen; Console.WriteLine("> Done! Press any key to open the Roblox place file"); Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ReadKey(); Process.Start(rbxlPath); } else { Console.BackgroundColor = ConsoleColor.DarkRed; Console.ForegroundColor = ConsoleColor.Black; Console.WriteLine("! Porting failed! Please try again."); Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("> Press any key to exit"); Console.ReadKey(); } }
public void Load(BinaryRobloxFileReader reader) { BinaryRobloxFile file = reader.File; ClassIndex = reader.ReadInt32(); Name = reader.ReadString(); byte propType = reader.ReadByte(); Type = (PropertyType)propType; INST inst = file.Classes[ClassIndex]; ClassName = inst.ClassName; Property[] props = new Property[inst.NumInstances]; var ids = inst.InstanceIds; int instCount = inst.NumInstances; for (int i = 0; i < instCount; i++) { int id = ids[i]; Instance instance = file.Instances[id]; Property prop = new Property(instance, this); props[i] = prop; instance.AddProperty(ref prop); } // Setup some short-hand functions for actions used during the read procedure. var readInts = new Func <int[]>(() => reader.ReadInts(instCount)); var readFloats = new Func <float[]>(() => reader.ReadFloats(instCount)); var readProperties = new Action <Func <int, object> >(read => { for (int i = 0; i < instCount; i++) { object result = read(i); props[i].Value = result; } }); switch (Type) { case PropertyType.String: readProperties(i => { string value = reader.ReadString(); // Leave an access point for the original byte sequence, in case this is a BinaryString. // This will allow the developer to read the sequence without any mangling from C# strings. byte[] buffer = reader.GetLastStringBuffer(); props[i].RawBuffer = buffer; // Check if this is going to be casted as a BinaryString. // BinaryStrings should use a type of byte[] instead. if (Name == "AttributesSerialize") { return(buffer); } Property prop = props[i]; Instance instance = prop.Instance; Type instType = instance.GetType(); FieldInfo field = instType.GetField(Name); if (field != null) { object result = value; Type fieldType = field.FieldType; if (fieldType == typeof(byte[])) { result = buffer; } return(result); } else { return(value); } }); break; case PropertyType.Bool: readProperties(i => reader.ReadBoolean()); break; case PropertyType.Int: int[] ints = readInts(); readProperties(i => ints[i]); break; case PropertyType.Float: float[] floats = readFloats(); readProperties(i => floats[i]); break; case PropertyType.Double: readProperties(i => reader.ReadDouble()); break; case PropertyType.UDim: float[] UDim_Scales = readFloats(); int[] UDim_Offsets = readInts(); readProperties(i => { float scale = UDim_Scales[i]; int offset = UDim_Offsets[i]; return(new UDim(scale, offset)); }); break; case PropertyType.UDim2: float[] UDim2_Scales_X = readFloats(), UDim2_Scales_Y = readFloats(); int[] UDim2_Offsets_X = readInts(), UDim2_Offsets_Y = readInts(); readProperties(i => { float scaleX = UDim2_Scales_X[i], scaleY = UDim2_Scales_Y[i]; int offsetX = UDim2_Offsets_X[i], offsetY = UDim2_Offsets_Y[i]; return(new UDim2(scaleX, offsetX, scaleY, offsetY)); }); break; case PropertyType.Ray: readProperties(i => { float posX = reader.ReadFloat(), posY = reader.ReadFloat(), posZ = reader.ReadFloat(); float dirX = reader.ReadFloat(), dirY = reader.ReadFloat(), dirZ = reader.ReadFloat(); Vector3 origin = new Vector3(posX, posY, posZ); Vector3 direction = new Vector3(dirX, dirY, dirZ); return(new Ray(origin, direction)); }); break; case PropertyType.Faces: readProperties(i => { byte faces = reader.ReadByte(); return((Faces)faces); }); break; case PropertyType.Axes: readProperties(i => { byte axes = reader.ReadByte(); return((Axes)axes); }); break; case PropertyType.BrickColor: int[] BrickColorIds = readInts(); readProperties(i => { int number = BrickColorIds[i]; return(BrickColor.FromNumber(number)); }); break; case PropertyType.Color3: float[] Color3_R = readFloats(), Color3_G = readFloats(), Color3_B = readFloats(); readProperties(i => { float r = Color3_R[i], g = Color3_G[i], b = Color3_B[i]; return(new Color3(r, g, b)); }); break; case PropertyType.Vector2: float[] Vector2_X = readFloats(), Vector2_Y = readFloats(); readProperties(i => { float x = Vector2_X[i], y = Vector2_Y[i]; return(new Vector2(x, y)); }); break; case PropertyType.Vector3: float[] Vector3_X = readFloats(), Vector3_Y = readFloats(), Vector3_Z = readFloats(); readProperties(i => { float x = Vector3_X[i], y = Vector3_Y[i], z = Vector3_Z[i]; return(new Vector3(x, y, z)); }); break; case PropertyType.CFrame: case PropertyType.Quaternion: // Temporarily load the rotation matrices into their properties. // We'll update them to CFrames once we iterate over the position data. float[][] matrices = new float[instCount][]; for (int i = 0; i < instCount; i++) { byte rawOrientId = reader.ReadByte(); if (rawOrientId > 0) { // Make sure this value is in a safe range. int orientId = (rawOrientId - 1) % 36; NormalId xColumn = (NormalId)(orientId / 6); Vector3 R0 = Vector3.FromNormalId(xColumn); NormalId yColumn = (NormalId)(orientId % 6); Vector3 R1 = Vector3.FromNormalId(yColumn); // Compute R2 using the cross product of R0 and R1. Vector3 R2 = R0.Cross(R1); // Generate the rotation matrix. matrices[i] = new float[9] { R0.X, R0.Y, R0.Z, R1.X, R1.Y, R1.Z, R2.X, R2.Y, R2.Z, }; } else if (Type == PropertyType.Quaternion) { float qx = reader.ReadFloat(), qy = reader.ReadFloat(), qz = reader.ReadFloat(), qw = reader.ReadFloat(); Quaternion quaternion = new Quaternion(qx, qy, qz, qw); var rotation = quaternion.ToCFrame(); matrices[i] = rotation.GetComponents(); } else { float[] matrix = new float[9]; for (int m = 0; m < 9; m++) { float value = reader.ReadFloat(); matrix[m] = value; } matrices[i] = matrix; } } float[] CFrame_X = readFloats(), CFrame_Y = readFloats(), CFrame_Z = readFloats(); readProperties(i => { float[] matrix = matrices[i]; float x = CFrame_X[i], y = CFrame_Y[i], z = CFrame_Z[i]; float[] components; if (matrix.Length == 12) { matrix[0] = x; matrix[1] = y; matrix[2] = z; components = matrix; } else { float[] position = new float[3] { x, y, z }; components = position.Concat(matrix).ToArray(); } return(new CFrame(components)); }); break; case PropertyType.Enum: uint[] enums = reader.ReadUInts(instCount); readProperties(i => { Property prop = props[i]; Instance instance = prop.Instance; Type instType = instance.GetType(); uint value = enums[i]; try { FieldInfo info = instType.GetField(Name, Property.BindingFlags); return(Enum.Parse(info.FieldType, value.ToInvariantString())); } catch { //Console.WriteLine($"Enum cast failed for {inst.ClassName}.{Name} using value {value}!"); pretty annoying for output return(value); } }); break; case PropertyType.Ref: var instIds = reader.ReadInstanceIds(instCount); readProperties(i => { int instId = instIds[i]; return(instId >= 0 ? file.Instances[instId] : null); }); break; case PropertyType.Vector3int16: readProperties(i => { short x = reader.ReadInt16(), y = reader.ReadInt16(), z = reader.ReadInt16(); return(new Vector3int16(x, y, z)); }); break; case PropertyType.NumberSequence: readProperties(i => { int numKeys = reader.ReadInt32(); var keypoints = new NumberSequenceKeypoint[numKeys]; for (int key = 0; key < numKeys; key++) { float Time = reader.ReadFloat(), Value = reader.ReadFloat(), Envelope = reader.ReadFloat(); keypoints[key] = new NumberSequenceKeypoint(Time, Value, Envelope); } return(new NumberSequence(keypoints)); }); break; case PropertyType.ColorSequence: readProperties(i => { int numKeys = reader.ReadInt32(); var keypoints = new ColorSequenceKeypoint[numKeys]; for (int key = 0; key < numKeys; key++) { float Time = reader.ReadFloat(), R = reader.ReadFloat(), G = reader.ReadFloat(), B = reader.ReadFloat(); Color3 Value = new Color3(R, G, B); int Envelope = reader.ReadInt32(); keypoints[key] = new ColorSequenceKeypoint(Time, Value, Envelope); } return(new ColorSequence(keypoints)); }); break; case PropertyType.NumberRange: readProperties(i => { float min = reader.ReadFloat(); float max = reader.ReadFloat(); return(new NumberRange(min, max)); }); break; case PropertyType.Rect: float[] Rect_X0 = readFloats(), Rect_Y0 = readFloats(), Rect_X1 = readFloats(), Rect_Y1 = readFloats(); readProperties(i => { float x0 = Rect_X0[i], y0 = Rect_Y0[i], x1 = Rect_X1[i], y1 = Rect_Y1[i]; return(new Rect(x0, y0, x1, y1)); }); break; case PropertyType.PhysicalProperties: readProperties(i => { bool custom = reader.ReadBoolean(); if (custom) { float Density = reader.ReadFloat(), Friction = reader.ReadFloat(), Elasticity = reader.ReadFloat(), FrictionWeight = reader.ReadFloat(), ElasticityWeight = reader.ReadFloat(); return(new PhysicalProperties ( Density, Friction, Elasticity, FrictionWeight, ElasticityWeight )); } return(null); }); break; case PropertyType.Color3uint8: byte[] Color3uint8_R = reader.ReadBytes(instCount), Color3uint8_G = reader.ReadBytes(instCount), Color3uint8_B = reader.ReadBytes(instCount); readProperties(i => { byte r = Color3uint8_R[i], g = Color3uint8_G[i], b = Color3uint8_B[i]; Color3uint8 result = Color3.FromRGB(r, g, b); return(result); }); break; case PropertyType.Int64: long[] Int64s = reader.ReadInterleaved(instCount, (buffer, start) => { long result = BitConverter.ToInt64(buffer, start); return((long)((ulong)result >> 1) ^ (-(result & 1))); }); readProperties(i => Int64s[i]); break; case PropertyType.SharedString: uint[] SharedKeys = reader.ReadUInts(instCount); readProperties(i => { uint key = SharedKeys[i]; return(file.SharedStrings[key]); }); break; case PropertyType.ProtectedString: readProperties(i => { int length = reader.ReadInt32(); byte[] buffer = reader.ReadBytes(length); return(new ProtectedString(buffer)); }); break; default: Console.Error.WriteLine("Unhandled property type: {0}!", Type); break; // } reader.Dispose(); }