private void ListenForData()
    {
        try
        {
            while (socketConnection != null)
            {
                // Get a stream object for reading
                NetworkStream stream = socketConnection.GetStream();
                var           reader = new BinaryReaderConverter(stream);
                // Read incomming stream into byte arrary.
                byte command = reader.ReadByte();
                byte length1 = reader.ReadByte();
                byte length2 = reader.ReadByte();
                int  length  = length1 * 256 + length2;

                Message message = new Message()
                {
                    Command = command
                };

                if (length != 0)
                {
                    byte[] data = reader.ReadBytes(length);
                    message.Data = data;
                }
                else
                {
                    message.Data = new byte[0];
                }
                MessageHandler.onMessage(message);
            }
        }
        catch (SocketException socketException)
        {
            Debug.Log("Socket exception: " + socketException);
            socketConnection.Close();
            socketConnection = null;
            UnityMainThread.wkr.AddJob(new System.Action(() =>
            {
                // NotifyManagement.Instance.ShowNotifyMessage("Mất kết nối tới server");
            }));
        }
    }
示例#2
0
    public static void onMessage(Message message)
    {
        BinaryReaderConverter binaryReader = new BinaryReaderConverter(message.Data);

        switch (message.Command)
        {
        case MessageCode.HANSAKE_CODE:
            Debug.Log("Data of hansake " + Encoding.ASCII.GetString(message.Data));
            break;

        case MessageCode.CHANGE_POSITION_CODE:
            byte  direction = binaryReader.ReadByte();
            float xPos      = binaryReader.ReadSingle();
            float yPos      = binaryReader.ReadSingle();
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                if (PlayerNetworkController.Instance != null)
                {
                    PlayerNetworkController.Instance.AddNewPosition(new Vector3(xPos, yPos, 0));
                }
            }));
            break;

        case MessageCode.PLAYER_JOIN_AREROOM_CODE:
        case MessageCode.GET_PLAYER_IN_ROOM:
            short  size     = binaryReader.ReadInt16();
            string userInfo = Encoding.ASCII.GetString(binaryReader.ReadBytes(size));
            Player player   = JsonUtility.FromJson <Player>(userInfo);
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                OnlineGameController.Instance.AddNetworkPlayer(player);
            }));
            break;

        case MessageCode.REGISTER_PLAYER:
            byte status = binaryReader.ReadByte();
            if (status == 1)
            {
                short id = binaryReader.ReadInt16();
                UnityMainThread.wkr.AddJob(new Action(() =>
                {
                    OnlineGameController.Instance.AddPlayerHost(id);
                }));
            }
            else
            {
                UnityMainThread.wkr.AddJob(new Action(() =>
                {
                    OnlineGameController.Instance.RegisterPlayerFailed();
                }));
            }

            break;

        case MessageCode.JOIN_ROOM_CODE:
            byte result = binaryReader.ReadByte();
            if (result == 0)
            {
                UnityMainThread.wkr.AddJob(new Action(() =>
                {
                    OnlineGameController.Instance.JoinRoomSuccess();
                }));
            }
            else
            {
                UnityMainThread.wkr.AddJob(new Action(() =>
                {
                    OnlineGameController.Instance.JoinRoomFailed(result);
                }));
            }
            break;

        case MessageCode.CREATE_ROOM_CODE:
            short idRoom = binaryReader.ReadInt16();
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                OnlineGameController.Instance.CreateRoomSuccess(idRoom);
            }));
            break;

        case MessageCode.PLAYER_LEFT_AREROOM_CODE:
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                OnlineGameController.Instance.PlayerLeftRoom();
            }));
            break;

        case MessageCode.SHOT_BULLET_CODE:
            byte type = binaryReader.ReadByte();
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                PlayerNetworkController.Instance.AddNewShotBullet();
            }));
            break;

        case MessageCode.WIN_GAME:
            binaryReader.ReadByte();
            UnityMainThread.wkr.AddJob(new Action(() =>
            {
                OnlineGameManager.Instance.gameWin();
            }));
            break;

        default:
            Debug.Log("Command " + message.Command + " not found");
            break;
        }
    }