示例#1
0
        public void Run(TcpClient client)
        {
            try
            {
                logger.Log(this, String.Format("Godot has been activated. Client IP address is {0}",
                                               LUtils.GetIpAddress(client)));
                godotCounter.IncreaseRunning();

                stream = new SslStream(client.GetStream(), false, CertificateValidation);
                stream.AuthenticateAsServer(serverCert, true, SslProtocols.Tls12, false);

                logger.Log(this, "SSL authentication completed. Starting Handshake.");
                this.connectionInfo = Handshake.Run(stream, Log, config);


                bool running = true;
                while (running)
                {
                    ConnectionCommand command = BinaryEncoder.ReadCommand(stream);
                    switch (command)
                    {
                    case ConnectionCommand.TRUST_CONTACT:
                        Log("TRUST_CONTACT command received.");
                        TrustContact();
                        break;

                    case ConnectionCommand.UNTRUST_CONTACT:
                        Log("UNTRUST_CONTACT command received.");
                        UntrustContact();
                        break;

                    case ConnectionCommand.PULL:
#if (DEBUG)
                        Log("PULL command received.");
#endif
                        Push();
                        break;

                    case ConnectionCommand.PUSH:
#if (DEBUG)
                        Log("PUSH command received.");
#endif
                        Pull();
                        break;

                    case ConnectionCommand.SEARCH_CONTACT:
                        Log("SEARCH_CONTACT command received.");
                        SearchContact();
                        break;

                    case ConnectionCommand.END_CONNECTION:
                        Log("END_CONNECTION command received.");
                        running = false;
                        break;

                    default:
                        throw new Exception("Received unknown command.");
                    }
                }
            }
            catch (Exception ex)
            {
                logger.Log(this, "Godot has crashed.");
                logger.LogException(this, ex);
            }
            finally
            {
                stream.Close();
                client.Close();
                godotCounter.IncreaseDestroyed();
                logger.Log(this, "Godot has died.");
            }
        }