public static PlaceResult PlaceHouseholdAndContentsFromGameBin(ulong contentId, Lot lot, PlaceAction action, GetLotCost onLotCost) { LotContents lotContents = Bin.Singleton.FindLot(contentId); if (lotContents != null) { Household household = lotContents.Household.Household; if (household != null) { if (((action & PlaceAction.PlaceAndPay) != PlaceAction.PlaceOnly) && !PayForLot(household, lot, true, onLotCost)) { return(PlaceResult.InsufficientFunds); } CreateActors(household, lot, false); CreateInventories(lotContents.Household); if ((action & PlaceAction.MoveIn) != PlaceAction.PlaceOnly) { BinCommon.MoveIn(household, lot); } Bin.Singleton.RemoveLotFromGameBin(lotContents); return(PlaceResult.Success); } } return(PlaceResult.ContentFailure); }
public static PlaceResult PlaceFromExportBin(Household household, ExportBinContents exportBinItem, Lot lot, PlaceAction action, bool buyFurnished, GetLotCost onLotCost, ref Sim newActiveSim) { if (household == null) { return(PlaceResult.InvalidBinHousehold); } else if (lot == null) { return(PlaceResult.InvalidLot); } else if (exportBinItem == null) { return(PlaceResult.ContentFailure); } bool flag = exportBinItem.IsLoaded(); if (!flag) { ExportBinContentsEx.Import(exportBinItem, false); } PlaceResult contentFailure = PlaceResult.ContentFailure; if (household != null) { if (((action & PlaceAction.PlaceAndPay) != PlaceAction.PlaceOnly) && !PayForLot(household, lot, buyFurnished, onLotCost)) { if (!flag) { ExportBinContentsEx.Flush(exportBinItem); } Household.CleanupOldIdToNewSimDescriptionMap(); return(PlaceResult.InsufficientFunds); } if ((!buyFurnished) && (!lot.IsApartmentLot)) { lot.MakeLotUnfurnished(); Common.Sleep(); lot.UpdateCachedValues(); } CreateActors(household, lot, false); CreateInventories(household, exportBinItem.HouseholdContents, exportBinItem.IndexMap); Common.Sleep(); BinCommon.UpdateImportedUrnstones(household, lot); household.PostImport(); if ((action & PlaceAction.MoveIn) != PlaceAction.PlaceOnly) { BinCommon.MoveIn(household, lot); } if ((action & PlaceAction.Activate) != PlaceAction.PlaceOnly) { newActiveSim = BinCommon.ActivateSim(exportBinItem.Household, lot); } ThumbnailManager.GenerateHouseholdThumbnail(household.HouseholdId, household.HouseholdId, ThumbnailSizeMask.Large | ThumbnailSizeMask.Medium); contentFailure = PlaceResult.Success; } if (!flag) { ExportBinContentsEx.Flush(exportBinItem); } return(contentFailure); }