public static Texture2D GenerateBillboardNormalTexture(GameObject prefab, BillboardQuality billboardQuality, LODLevel billboardSourceLODLevel, Quaternion rotationOffset, string overrideBillboardAtlasNormalShader, bool recalculateNormals, float normalBlendFactor, bool flipBackNormals) { Shader normalShader = BillboardShaderDetector.GetNormalBillboardAtlasShader(prefab); if (overrideBillboardAtlasNormalShader != "") { normalShader = Shader.Find(overrideBillboardAtlasNormalShader); } if (flipBackNormals) { Shader.SetGlobalInt("_FlipBackNormals", 1); } else { Shader.SetGlobalInt("_FlipBackNormals", 0); } Material minPostfilter = (Material)Resources.Load("MinPostFilter/MinPostFilter", typeof(Material)); Texture2D texture = GenerateBillboardNew(prefab, GetBillboardQualityTileWidth(billboardQuality), GetBillboardQualityTileWidth(billboardQuality), GetBillboardQualityColumnCount(billboardQuality), GetBillboardQualityRowCount(billboardQuality), normalShader, new Color(0.5f, 0.5f, 1, 0), minPostfilter, billboardSourceLODLevel, rotationOffset, false, recalculateNormals, normalBlendFactor); Shader.SetGlobalInt("_FlipBackNormals", 0); return(texture); }
public static Texture2D GenerateBillboardNormalTexture(GameObject prefab, BillboardQuality billboardQuality, int billboardLodIndex, Quaternion rotationOffset) { Shader normalShader = BillboardShaderDetector.GetNormalBillboardAtlasShader(prefab); Material minPostfilter = (Material)Resources.Load("MinPostFilter/MinPostFilter", typeof(Material)); Texture2D texture = GenerateBillboardNew(prefab, GetBillboardQualityTileWidth(billboardQuality), GetBillboardQualityTileWidth(billboardQuality), GetBillboardQualityColumnCount(billboardQuality), GetBillboardQualityRowCount(billboardQuality), normalShader, new Color(0.5f, 0.5f, 1, 0), minPostfilter, billboardLodIndex, rotationOffset); return(texture); }