private static void Notify__ColonistUnavailable(Pawn pawn) { if (Settings.Bills) { return; } BillUtility.Notify_ColonistUnavailable(pawn); }
private void ChangeReligion(Religion religion) { this.religion = religion; pietyTracker = new Pawn_PietyTracker((Pawn)parent, religion); prayTracker = new Pawn_PrayTracker((Pawn)parent, religion); religionCompability.RecalculateCompabilities(); religionRestrictions.RestoreToDefault(); BillUtility.Notify_ColonistUnavailable((Pawn)this.parent); }