// Use this for initialization void Awake() { UnityEngine.Random.seed = 0; Application.runInBackground = true; endTimer = new Timer(120f); waitTimer = new Timer(8f); billboard = (BillBoardRenderer)Object.FindObjectOfType(typeof(BillBoardRenderer)); fullscreenSelectionUI = GameObject.Find("FullscreenSelectionUI").GetComponent<Canvas>(); }
// Use this for initialization void Start() { fields = transform.Find("Fields/Viewport/Content/Text").GetComponent<Text>(); background = transform.Find("Background").gameObject; spriteModel = GameObject.Find("StaticSpriteModel-Mono").GetComponent<SpriteModel>(); billBoardRenderer = GameObject.Find("StaticSpriteModel-Mono/BillboardRenderer").GetComponent<BillBoardRenderer>(); progressBar = transform.Find("ProgressBar").GetComponent<Slider>(); frameSelector = transform.Find("FrameSelector").gameObject; frameButtons = new List<Button>(); frameButtons.Add(frameSelector.transform.Find("Button").GetComponent<Button>()); frameButtons[0].GetComponent<FrameButton>().Index = 0; Enable(false); isTestMode = GameObject.Find("TestMode") != null; }
void Start() { inputManager = GameObject.Find("InputManager").GetComponent<InputManager>(); bbRenderer = transform.Find("BillboardRenderer").GetComponent<BillBoardRenderer>(); }