public void SetupBoat() { Radioactivity = 0.0f; ElectricityRequest = 1.0f; Submersion = 0.0f; Score = 0; bilge.Setup(); generator.Setup(); hangar.Setup(); InvokeRepeating("IncreaseScore", 0.0f, scoreInterval); InvokeRepeating("DeacreaseElectricityRequest", 0.0f, requestInterval); InvokeRepeating("requestUpgrade", 60.0f, 60.0f); }