private static void FactoryMethod() { Console.WriteLine("---------Factory Method Design Pattern--------\n"); Console.WriteLine("Choose: \n1. Car\n2. Bike"); string data = Console.ReadLine(); VehicleFactory vehicleFactory = null; switch (data) { case "Car": vehicleFactory = new BikeFactory("1500", 6, 200); break; case "Bike": vehicleFactory = new BikeFactory("150", 5, 130); break; default: break; } if (vehicleFactory != null) { var obj = vehicleFactory.GetVehicle(); Console.WriteLine($"{data} has CC-{obj.CC}, Gears-{obj.Gears}, Max Speed-{obj.MaxSpeed}"); } else { Console.WriteLine($"No info found for {data}"); } }
public void BikeFactory_CreateBike_ReturnsInstanceOfIBike() { // Arrange // Act // Assert Assert.IsInstanceOfType(BikeFactory.CreateBike(BikeType.Hybrid), typeof(IBike)); }
public static void Main() { BikeFactory factory = new BikeFactory(); IBike roadBike = factory.GetBike("RoadBike"); Console.WriteLine(roadBike.Description); }
public void BikeFactoryMethodtest() { var bikeFactoryInstance = new BikeFactory(); var bike = bikeFactoryInstance.Create("Specialized"); bike.Colour = "Green"; var test= bike.Ride("Enduro"); }
public void StartApp() { BikeFactory factory = null; Console.WriteLine("Chose the type of bike u wanna order:"); Console.WriteLine("1. Bmx \n 2. Racing bike \n 3. MTB"); var bike = Console.ReadLine(); switch (bike) { case "1": factory = new BmxFactory(16, 2000); break; case "2": factory = new RacingFactory(28, 100000); break; case "3": factory = new MTFactory(26, 99999); break; default: Console.WriteLine("We dont have bike like this, so sorry!"); break; } var chosenBike = factory.CreateBike(); Console.WriteLine("Your ordered bike is: \n"); Console.WriteLine("Bike type: {0}\n Wheel size: {1} \n Price: {2}", chosenBike.BikeType, chosenBike.WheelSize, chosenBike.Price); Console.ReadLine(); }
public void CreateInstanceTest() { var vehicle1 = new CarFactory(); var vehicle2 = new MotorbikeFactory(); var vehicle3 = new BikeFactory(); vehicle1.Should().BeOfType <CarFactory>(); vehicle2.Should().BeOfType <MotorbikeFactory>(); vehicle3.Should().BeOfType <BikeFactory>(); var car = vehicle1.Factory(); car.Name.Should().Be("Car"); car.Wheels.Should().Be(4); car.HasEngine.Should().BeTrue(); var motorBike = vehicle2.Factory(); motorBike.Name.Should().Be("Motorbike"); motorBike.Wheels.Should().Be(2); motorBike.HasEngine.Should().BeTrue(); var bike = vehicle3.Factory(); bike.Name.Should().Be("Bike"); bike.Wheels.Should().Be(2); bike.HasEngine.Should().BeFalse(); }
public void BikeFactoryMethodtest() { var bikeFactoryInstance = new BikeFactory(); var bike = bikeFactoryInstance.Create("Specialized"); bike.Colour = "Green"; var test = bike.Ride("Enduro"); }
// Bike-related public BaseBike CreateBaseBike(string ctrlType, string peerId, string name, Team t) { Heading heading = BikeFactory.PickRandomHeading(); Vector2 pos = BikeFactory.PositionForNewBike(this.CoreData.Bikes.Values.ToList(), heading, Ground.zeroPos, Ground.gridSize * 10); string bikeId = Guid.NewGuid().ToString(); return(new BaseBike(CoreData, bikeId, peerId, name, t, ctrlType, CurrentRunningGameTime, pos, heading)); }
public static void Run() { Console.WriteLine($"{Environment.NewLine}*** FACTORY PATTERN ***{Environment.NewLine}"); BikeFactory.CreateBike(BikeType.Hybrid); BikeFactory.CreateBike(BikeType.Mountain); BikeFactory.CreateBike(BikeType.Road); }
public static void Main() { BikeFactory factory = new BikeFactory(); IBike roadBike = factory.GetBike("RoadBike"); roadBike.FrameSize = 54; Console.WriteLine(roadBike.Description + " with " + roadBike.FrameSize); IBike anotherBike = factory.GetBike("RoadBike"); Console.WriteLine(anotherBike.Description + " with " + anotherBike.FrameSize); Console.ReadLine(); }
public void Execute() { IVehicleFactory vehicleFactory = null; Console.WriteLine("Enter 1 to drive Bike."); Console.WriteLine("Enter 2 to drive Scooty."); var choice = Convert.ToInt32(Console.ReadLine()); if (choice == 1) { vehicleFactory = new BikeFactory(110, 55); } else { vehicleFactory = new ScootyFactory(80, 65); } var vehicle = vehicleFactory.CreateVehicle(); vehicle.Drive(); }