public void PlayHandToSet(List <string> listStr, CallbackType.CallbackV doneCallback)
    {
        List <BigTwoPoker> listPoker = _deck.GetPokerListFromPlayCMDListStr(listStr);
        float timeWait = 0.2f;

        if (listPoker.Count > 0)
        {
            timeWait = 1.2f;
        }
        Sequence seq = DOTween.Sequence();

        seq.AppendCallback(() => {
            ClearListPokerInSet();
            for (int i = 0; i < listPoker.Count; i++)
            {
                BigTwoPoker poker = listPoker [i];
                InsertPokerToSet(poker);
            }
            SortListPokerInHand(true);
            ShowListPokerInSet();
        });
        seq.AppendInterval(timeWait);
        seq.AppendCallback(() => {
            doneCallback();
        });
    }