示例#1
0
 public void SetUnlock(BigTileBehavior bigTileNew)
 {
     bigTile    = bigTileNew;
     title.text = "Unlock Territory - Difficulty : " + bigTile.monsters[0].power;
     price.text = bigTile.price.ToString();
     if (GameUtilities.Instance.research < bigTile.price || GameList.Instance.Monsters.Count <= 0)
     {
         invade.GetComponent <Image>().color = Color.grey;
         invade.interactable = false;
     }
     else
     {
         invade.GetComponent <Image>().color = Color.white;
         invade.interactable = true;
     }
 }
示例#2
0
 public void OpenUnlock(BigTileBehavior bigTile)
 {
     ActivateMenu(5);
     unlockController.SetUnlock(bigTile);
 }