public GameObject GetUiPerson(Person person) { if (mUiPeopleMap.ContainsKey(person)) { return(mUiPeopleMap.GetValue(person)); } return(null); }
public GameObject GetUiDemand(GodDemand demand) { if (mUiDemandMap.ContainsKey(demand)) { return(mUiDemandMap.GetValue(demand)); } return(null); }
private static Optional <CodeStyleOption <ParenthesesPreference> > ParseParenthesesPreference( string optionString, Optional <CodeStyleOption <ParenthesesPreference> > defaultValue) { if (TryGetCodeStyleValueAndOptionalNotification(optionString, out var value, out var notificationOpt)) { Debug.Assert(s_parenthesesPreferenceMap.ContainsKey(value)); return(new CodeStyleOption <ParenthesesPreference>(s_parenthesesPreferenceMap.GetValueOrDefault(value), notificationOpt ?? NotificationOption.Silent)); } return(defaultValue); }
void UpdateRenderables <T>( List <T> renderables, GameObject newObject, List <GameObject> objectPool, BidirectionalMap <T, GameObject> renderableObjectMap, Transform uiContainer, System.Action <GameObject> onCreateCallback = null) where T : IRenderable { // Put all GameObjects in a set, and remove the objects that are still in used HashSet <GameObject> unusedObjects = new HashSet <GameObject>(renderableObjectMap.Values); foreach (T renderable in renderables) { GameObject uiObject; // Spawn new UI person if (!renderableObjectMap.ContainsKey(renderable)) { if (objectPool.Count > 0) { uiObject = objectPool[objectPool.Count - 1]; objectPool.RemoveAt(objectPool.Count - 1); uiObject.SetActive(true); } else { uiObject = Instantiate(newObject); } uiObject.transform.SetParent(uiContainer, false); renderableObjectMap.Add(renderable, uiObject); if (onCreateCallback != null) { onCreateCallback(uiObject); } } else { uiObject = renderableObjectMap.GetValue(renderable); unusedObjects.Remove(uiObject); } renderable.RenderTo(uiObject); } foreach (GameObject uiObject in unusedObjects) { renderableObjectMap.RemoveValue(uiObject); objectPool.Add(uiObject); uiObject.SetActive(false); uiObject.transform.SetParent(null, false); } }
private static CodeStyleOption <AccessibilityModifiersRequired> ParseAccessibilityModifiersRequired(string optionString) { if (TryGetCodeStyleValueAndOptionalNotification(optionString, out var value, out var notificationOpt)) { if (value == "never") { // If they provide 'never', they don't need a notification level. notificationOpt = notificationOpt ?? NotificationOption.Silent; } if (notificationOpt != null) { Debug.Assert(s_accessibilityModifiersRequiredMap.ContainsKey(value)); return(new CodeStyleOption <AccessibilityModifiersRequired>(s_accessibilityModifiersRequiredMap.GetValueOrDefault(value), notificationOpt)); } } return(s_requireAccessibilityModifiersDefault); }