/// <summary>
        /// Disposes this instance.
        /// </summary>
        public void Dispose()
        {
            if (ctrlBmp != null)
            {
                BgBmp.Dispose();
            }
            if (ctrlBmp != null)
            {
                ctrlBmp.Dispose();
            }
            if (Frame != null)
            {
                Frame.Dispose();
            }
            AnimatedControl = null;

            Hide();
        }
示例#2
0
        public void Dispose()
        {
            BgBmp?.Dispose();
            CoverBmp?.Dispose();
            RingBrush?.Dispose();
            TextBrush?.Dispose();
            CoverBrush?.Dispose();

            // Background
            if (BoundControl != null)
            {
                BoundControl.ViewChanged -= SV_ViewChanged;
            }
            DataContext.PropertyChanged -= Context_PropertyChanged;

            // RippleEx
            BindItem.PropertyChanged -= BindItem_PropertyChanged;
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="Controller"/> class.
        /// </summary>
        /// <param name="control">The control.</param>
        /// <param name="mode">The mode.</param>
        /// <param name="animation">The animation.</param>
        /// <param name="timeStep">The time step.</param>
        /// <param name="controlClipRect">The control clip rect.</param>
        public Controller(Control control, AnimateMode mode, ZeroitAnimate_Animation animation, float timeStep, Rectangle controlClipRect)
        {
            if (control is System.Windows.Forms.Form)
            {
                DoubleBitmap = new DoubleBitmapForm();
            }
            else
            {
                DoubleBitmap = new DoubleBitmapControl();
            }

            (DoubleBitmap as IFakeControl).FramePainting   += OnFramePainting;
            (DoubleBitmap as IFakeControl).FramePainted    += OnFramePainting;
            (DoubleBitmap as IFakeControl).TransfromNeeded += OnTransfromNeeded;
            DoubleBitmap.MouseDown += OnMouseDown;

            this.animation       = animation;
            this.AnimatedControl = control;
            this.mode            = mode;

            this.CustomClipRect = controlClipRect;

            if (mode == AnimateMode.Show || mode == AnimateMode.BeginUpdate)
            {
                timeStep = -timeStep;
            }

            this.TimeStep = timeStep * (animation.TimeCoeff == 0f ? 1f : animation.TimeCoeff);
            if (this.TimeStep == 0f)
            {
                timeStep = 0.01f;
            }

            try
            {
                switch (mode)
                {
                case AnimateMode.Hide:
                {
                    BgBmp = GetBackground(control);
                    (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                    ctrlBmp = GetForeground(control);
                    DoubleBitmap.Visible = true;
                    control.Visible      = false;
                }
                break;

                case AnimateMode.Show:
                {
                    BgBmp = GetBackground(control);
                    (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                    DoubleBitmap.Visible = true;
                    DoubleBitmap.Refresh();
                    control.Visible = true;
                    ctrlBmp         = GetForeground(control);
                }
                break;

                case AnimateMode.BeginUpdate:
                case AnimateMode.Update:
                {
                    (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                    BgBmp = GetBackground(control, true);
                    DoubleBitmap.Visible = true;
                }
                break;
                }
            }
            catch
            {
                Dispose();
            }
#if debug
            BgBmp.Save("c:\\bgBmp.png");
            if (ctrlBmp != null)
            {
                ctrlBmp.Save("c:\\ctrlBmp.png");
            }
#endif

            CurrentTime = timeStep > 0 ? animation.MinTime : animation.MaxTime;
        }
示例#4
0
        public Controller(Control control, AnimateMode mode, Animation animation, float timeStep, Rectangle controlClipRect)
        {
            DoubleBitmap = new DoubleBitmapControl();

            (DoubleBitmap as IFakeControl).FramePainting   += OnFramePainting;
            (DoubleBitmap as IFakeControl).FramePainted    += OnFramePainting;
            (DoubleBitmap as IFakeControl).TransfromNeeded += OnTransfromNeeded;
            DoubleBitmap.MouseDown += OnMouseDown;

            this.animation       = animation;
            this.AnimatedControl = control;
            this.mode            = mode;
            if (controlClipRect == default(Rectangle))
            {
                this.clipRect = new Rectangle(Point.Empty, GetBounds().Size);
            }
            else
            {
                this.clipRect = ControlRectToMyRect(controlClipRect);
            }

            if (mode == AnimateMode.Show || mode == AnimateMode.BeginUpdate)
            {
                timeStep = -timeStep;
            }

            this.TimeStep = timeStep * (animation.TimeCoeff == 0f ? 1f : animation.TimeCoeff);
            if (this.TimeStep == 0f)
            {
                timeStep = 0.01f;
            }

            switch (mode)
            {
            case AnimateMode.Hide:
            {
                BgBmp = GetBackground(control);
                (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                ctrlBmp = GetForeground(control);
                DoubleBitmap.Visible = true;
                control.Visible      = false;
            }
            break;

            case AnimateMode.Show:
            {
                BgBmp = GetBackground(control);
                (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                DoubleBitmap.Visible = true;
                DoubleBitmap.Refresh();
                control.Visible = true;
                ctrlBmp         = GetForeground(control);
            }
            break;

            case AnimateMode.BeginUpdate:
            case AnimateMode.Update:
            {
                (DoubleBitmap as IFakeControl).InitParent(control, animation.Padding);
                BgBmp = GetBackground(control, true);
                DoubleBitmap.Visible = true;
            }
            break;
            }

#if debug
            BgBmp.Save("c:\\bgBmp.png");
            if (ctrlBmp != null)
            {
                ctrlBmp.Save("c:\\ctrlBmp.png");
            }
#endif

            CurrentTime = timeStep > 0 ? animation.MinTime : animation.MaxTime;
        }