示例#1
0
    void Update()
    {
        switch (GameData.gameState)
        {
        case GameData.GameState.READY:
            curveDisplay.ChangeMode(CurveDisplay.Mode.Waiting);
            break;

        case GameData.GameState.LAUNCHING:
            curveDisplay.ChangeMode(CurveDisplay.Mode.Launching);
            break;

        case GameData.GameState.PLAYING_NO_WINNER:
            break;

        default:
            if (GameData.players[id].playerState == PlayerData.PlayerState.FINISHED)
            {
                curveDisplay.ChangeMode(CurveDisplay.Mode.Finished);
            }
            break;
        }

        //set head rotation;
        if (isMonitor)
        {
            cameraTrans.localRotation = Quaternion.Lerp(cameraTrans.localRotation, GameData.players[id].headsetRot, Time.deltaTime);
            Vector3    standardEuler         = new Vector3(-34.95f, -1.862f, 4.79f);
            Quaternion standardLocalRotation = Quaternion.Euler(standardEuler);
            headTrans.localRotation = Quaternion.Lerp(headTrans.localRotation, standardLocalRotation * GameData.players[id].headsetRot, Time.deltaTime);
        }
        else
        {
            if (id == StaticData.playerId)
            {
                headTrans.localScale = Vector3.zero;
            }
            else
            {
                Vector3    standardEuler         = new Vector3(-34.95f, -1.862f, 4.79f);
                Quaternion standardLocalRotation = Quaternion.Euler(standardEuler);
                headTrans.localRotation = Quaternion.Lerp(headTrans.localRotation, standardLocalRotation * GameData.players[id].headsetRot, Time.deltaTime);
            }
        }

        //set position
        walkerComp.SetSpeed(0);
        walkerComp.SetProgress(Mathf.Lerp(walkerComp.GetProgress(), GameData.players[id].zPosition, Time.deltaTime));

        //set anim speed
        if (GameData.gameState == GameData.GameState.READY || GameData.gameState == GameData.GameState.LAUNCHING || GameData.players[id].playerState == PlayerData.PlayerState.FINISHED)
        {
            animator.speed = 0;
        }
        else
        {
            animator.speed = Mathf.Lerp(animator.speed, GameData.players[id].zVelocity * 22, Time.deltaTime);
        }
    }
示例#2
0
    void Update()
    {
        t += Time.deltaTime;
        if (t >= 6)
        {
            t = 0;
        }

        if (t <= 3)
        {
            textComp.text = "Player " + (1 + sync.id).ToString() + "\n" + walker.GetProgress().ToString("P1");
        }
        else
        {
            textComp.text = "Player " + (1 + sync.id).ToString() + "\n" + (walker.GetProgress() * 18).ToString("F1") + " cal";
        }
    }