public LinkedList <ITimePoint> TimePoints; //storage where we save user move private void Start() { _timeController = FindObjectOfType <TimeController>(); _ordinaryPlayerController = GetComponent <OrdinaryPlayerController>(); _bezierCurvePlayerController = GetComponent <BezierCurvePlayerController>(); _stairController = GetComponent <StairController>(); TimePoints = new LinkedList <ITimePoint>(); _moveObjectController = GetComponent <MoveObjectController>(); }
private void SetupCurveController(BezierCurvePlayerController controller) { controller.CurvePoints = _curvePoints; if (StartFromEndOfCurve) { controller.directionCurve = false; controller.CurrentWayPointId = _curvePoints.Count - 1; } else { controller.directionCurve = true; controller.CurrentWayPointId = 0; } }