示例#1
0
 private static void RenamePoints(BezierCurve3D curve)
 {
     for (int i = 0; i < curve.KeyPointsCount; i++)
     {
         curve.KeyPoints[i].name = "Point " + i;
     }
 }
示例#2
0
        private static void AddDefaultPoints(BezierCurve3D curve)
        {
            BezierPoint3D startPoint = curve.AddKeyPoint();

            startPoint.LocalPosition           = new Vector3(-1f, 0f, 0f);
            startPoint.LeftHandleLocalPosition = new Vector3(-0.35f, -0.35f, 0f);

            BezierPoint3D endPoint = curve.AddKeyPoint();

            endPoint.LocalPosition           = new Vector3(1f, 0f, 0f);
            endPoint.LeftHandleLocalPosition = new Vector3(-0.35f, 0.35f, 0f);
        }
示例#3
0
        public static void DrawPointsSceneGUI(BezierCurve3D curve, BezierPoint3D exclude = null)
        {
            for (int i = 0; i < curve.KeyPointsCount; i++)
            {
                if (curve.KeyPoints[i] == exclude)
                {
                    continue;
                }

                BezierPoint3DEditor.handleCapSize = BezierPoint3DEditor.CircleCapSize;
                BezierPoint3DEditor.DrawPointSceneGUI(curve.KeyPoints[i]);
            }
        }
示例#4
0
        private static bool RemoveKeyPointAt(BezierCurve3D curve, int index)
        {
            if (curve.KeyPointsCount < 2)
            {
                return(false);
            }

            var point = curve.KeyPoints[index];

            Undo.IncrementCurrentGroup();
            Undo.RegisterCompleteObjectUndo(curve, "Save Curve");

            curve.KeyPoints.RemoveAt(index);
            RenamePoints(curve);

            //Undo.RegisterCompleteObjectUndo(curve, "Save Curve");
            Undo.DestroyObjectImmediate(point.gameObject);

            return(true);
        }
示例#5
0
        protected virtual void OnEnable()
        {
            this.curve = (BezierCurve3D)this.target;
            if (curve.KeyPointsCount < 2)
            {
                while (curve.KeyPointsCount != 0)
                {
                    curve.RemoveKeyPointAt(this.curve.KeyPointsCount - 1);
                }

                BezierCurve3DEditor.AddDefaultPoints(this.curve);
            }

            this.keyPoints = new ReorderableList(this.serializedObject, serializedObject.FindProperty("keyPoints"), true, true, false, false);
            this.keyPoints.drawElementCallback = this.DrawElementCallback;
            this.keyPoints.drawHeaderCallback  =
                (Rect rect) =>
            {
                EditorGUI.LabelField(rect, string.Format("Points: {0}", this.keyPoints.serializedProperty.arraySize), EditorStyles.boldLabel);
            };
        }
示例#6
0
        private static BezierPoint3D AddKeyPointAt(BezierCurve3D curve, int index)
        {
            BezierPoint3D newPoint = new GameObject("Point " + curve.KeyPointsCount, typeof(BezierPoint3D)).GetComponent <BezierPoint3D>();

            newPoint.transform.parent        = curve.transform;
            newPoint.transform.localRotation = Quaternion.identity;
            newPoint.Curve = curve;

            if (curve.KeyPointsCount == 0 || curve.KeyPointsCount == 1)
            {
                newPoint.LocalPosition = Vector3.zero;
            }
            else
            {
                if (index == 0)
                {
                    newPoint.Position = (curve.KeyPoints[0].Position - curve.KeyPoints[1].Position).normalized + curve.KeyPoints[0].Position;
                }
                else if (index == curve.KeyPointsCount)
                {
                    newPoint.Position = (curve.KeyPoints[index - 1].Position - curve.KeyPoints[index - 2].Position).normalized + curve.KeyPoints[index - 1].Position;
                }
                else
                {
                    newPoint.Position = BezierCurve3D.GetPointOnCubicCurve(0.5f, curve.KeyPoints[index - 1], curve.KeyPoints[index]);
                }
            }

            Undo.IncrementCurrentGroup();
            Undo.RegisterCreatedObjectUndo(newPoint.gameObject, "Create Point");
            Undo.RegisterCompleteObjectUndo(curve, "Save Curve");

            curve.KeyPoints.Insert(index, newPoint);
            RenamePoints(curve);

            //Undo.RegisterCompleteObjectUndo(curve, "Save Curve");

            return(newPoint);
        }