示例#1
0
    private double GetRandomGen()
    {
        BetterRandom random = new BetterRandom();

        return(random.Range(genMin, genMax));
        //return Random.Range(genMin, genMax);
    }
示例#2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        timeSinceLastSpawned += Time.deltaTime;

        if (!GameController.instance.gameOver && timeSinceLastSpawned >= spawnRate)
        {
            timeSinceLastSpawned = 0;

            float spawnYPosition = (float)betterRandom.Range(columnMin, columnMax); //Random.Range(columnMin, columnMax);
            columns[currentColumn].transform.position = new Vector2(spawnXPosition, spawnYPosition);

            currentColumn++;

            if (currentColumn > 6)
            {
                currentColumn = 0;
            }
        }
    }