public void SetBenchedPokemon(PokemonCard pokemon) { if (Hand.Contains(pokemon)) { pokemon.PlayedThisTurn = true; Hand.Remove(pokemon); } BenchedPokemon.Add(pokemon); pokemon.RevealToAll(); }
public void PlayCard(PokemonCard pokemon) { if (ActivePokemonCard == null) { ActivePokemonCard = pokemon; } else { BenchedPokemon.Add(pokemon); } pokemon.RevealToAll(); }