public void OtherFire(float angle, byte num, GameObject lockObj) { if (BelongRole.IsLocal()) { return; } transform.eulerAngles = new Vector3(0f, 0f, angle); OnFire(lockObj, 0); }
// Update is called once per frame void Update() { if (BelongRole.IsLocal()) { m_shootTimer -= Time.deltaTime; if (!BelongRole.IsLockFish()) { UpdateInput(); } else { UpdateLocked(); } } else { UpdateLockLine(); } }