private void Awake() { //加载三大管理器 this._BellyPointManager = gameObject.GetComponent <BellyPointManager>(); this._MoodPointManager = gameObject.GetComponent <MoodPointManager>(); this._FatiguePointManager = gameObject.GetComponent <FatiguePointManager>(); //加载视频管理器 //_MovieManager = GameObject.Find("MovieCamera").GetComponent<PlayClipManager>(); //加载UI管理器 _UIManager = GameObject.Find("Prograss_Panel").GetComponent <UIManager>(); //管理自动事件处理 playerDataUtils = PlayerDataUtils.getInstance(); playerDataUtils.test(); }
// Use this for initialization void Start() { this.BellyManager = gameObject.GetComponent <BellyPointManager>(); this.AddBellyListener();//订阅饱食管理器模块的心情变换事件 }