/// <summary>
    /// 点击阵型列表响应函数
    /// </summary>
    /// <param name="objItem"></param>
    public void OnMatrixListItemClick(GameObject objItem)
    {
        if (null != m_curSelectMatrix)
        {
            m_curSelectMatrix.SetClickHighLight(false);
        }

        m_curSelectMatrix = objItem.GetComponent <BelleMatrixInfoItem>();
        if (null != m_curSelectMatrix)
        {
            m_curSelectMatrix.SetClickHighLight(true);
        }

        ShowMatrixByItem();
    }
    /// <summary>
    /// 填充阵型列表
    /// </summary>
    /// <param name="item"></param>
    public void FillMatrixList()
    {
        if (null == m_belleMatrixItem)
        {
            LogModule.ErrorLog("m_belleMatrixItem is not found!");
        }

        for (int i = 0; i < TableManager.GetBelleMatrix().Count; i++)
        {
            Tab_BelleMatrix belleMatrixTab = TableManager.GetBelleMatrixByID(i, 0);
            if (null == belleMatrixTab)
            {
                continue;
            }

            GameObject curItem = Utils.BindObjToParent(m_belleMatrixItem, m_matrixGrid);
            if (curItem != null && curItem.GetComponent <BelleMatrixInfoItem>() != null)
            {
                curItem.GetComponent <BelleMatrixInfoItem>().SetData(this, i, belleMatrixTab);
            }
        }

        m_matrixGrid.GetComponent <UICabalGrid>().repositionNow = true;

        Transform curMatrix = m_matrixGrid.transform.FindChild("0");

        if (null != curMatrix)
        {
            m_curSelectMatrix = curMatrix.GetComponent <BelleMatrixInfoItem>();
            if (m_curSelectMatrix != null)
            {
                m_curSelectMatrix.SetClickHighLight(true);
            }

            ShowMatrixByItem();
        }
    }