void Awake() { t = 0f; beko_manager = GameObject.Find("BekoManager").GetComponent <BekoManager>(); theta = Vector2.zero; speed = Random.Range(10f, 30.0f); voice_time = speed * 0.01f; vt = Random.Range(0f, speed * 0.1f); audio_source = gameObject.GetComponent <AudioSource>(); audio_source.pitch = Random.Range(0.5f, 2f); movement_scale = Random.Range(movement_scale * 0.7f, movement_scale * 0.8f); base_position = Vector3.zero; direction = this.transform.up * movement_scale; this.transform.position = direction; }
// Start is called before the first frame update void Start() { beko_manager = GameObject.Find("BekoManager").GetComponent <BekoManager>(); }