void DisplayDebugMenu(Rect pos) { var node = mContextNode == null ? null : mContextNode.GetRuntimeNode(); if (node == null) { return; } BehaviourTreeRunner.AssetBinder subtree = null; if (node != null && node.Asset != null && TargetRunner != null) { subtree = TargetRunner.GetBinder((x) => x.Name == node.Asset.GetInstanceID().ToString("x")); } if (subtree != null && subtree.RuntimeTree != null) { sDebugMenu.AddItem("打开子行为树", (menu, index, data) => { mAssetBinder.SetBehaviourBinder(data as BehaviourTreeRunner.AssetBinder); mContextNode = null; }, subtree); } else { sDebugMenu.RemoveItem("打开子行为树"); } sDebugMenu.Display(this, pos); }
public override void OnPrepare(BehaviourTreeRunner.AssetBinder binder, BTNode node) { Identify = node.Identify; }
public override void OnPrepare(BehaviourTreeRunner.AssetBinder binder, BTNode node) { base.OnPrepare(binder, node); mToSet = binder.Blackboard.Value <Vector3>(m_ToSet); }
public override void OnPrepare(BehaviourTreeRunner.AssetBinder binder, BTNode node) { base.OnPrepare(binder, node); mAnim = binder.GetComponent <Animator>(); Init(); }