void setEnemyBehaviours(GameObject spawnedEnemy, Enemy enemy)
    {
        BehaviourStrategy behaviour = spawnedEnemy.GetComponent <BehaviourStrategy>();

        behaviour.setHealth(enemy.health);
        behaviour.setDamage(enemy.damage);
        behaviour.setSpeed(enemy.speed);
        behaviour.setPlayerObject(this.playerObj.transform);
    }