public bool CanTransition(EBehaviourTransition trans)
    {
        // Check for NullTransition before changing the current state
        if (trans == EBehaviourTransition.None)
        {
            Debug.LogError("FSM ERROR: NullTransition is not allowed for a real transition");
            return(false);
        }

        EBehaviourStateID id = _CurState.GetOutputState(trans);

        if (id == EBehaviourStateID.None)
        {
//			Debug.LogWarning("FSM ERROR: State " + _CurStateID.ToString() +  " does not have a target state " +
//				" for transition " + trans.ToString());
            return(false);
        }
        return(true);
    }