示例#1
0
        protected override int onUpdate(BehaviourTreeData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            int runningState = BehaviourTreeRunningStatus.FINISHED;

            if (thisContext.currentSelectedIndex != thisContext.lastSelectedIndex)
            {
                if (IsIndexValid(thisContext.lastSelectedIndex))
                {
                    BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);
                    node.Transition(wData);
                }
                thisContext.lastSelectedIndex = thisContext.currentSelectedIndex;
            }
            if (IsIndexValid(thisContext.lastSelectedIndex))
            {
                BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);
                runningState = node.Update(wData);
                if (BehaviourTreeRunningStatus.IsFinished(runningState))
                {
                    thisContext.lastSelectedIndex = -1;
                }
            }
            return(runningState);
        }
示例#2
0
        protected override void onTransition(BehaviourTreeData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.lastSelectedIndex = -1;
        }