示例#1
0
        public override NodeStatus Tick(BehaviorBlackboard data)
        {
            Transform agent = (Transform)data.Get("Agent");

            GameObject.Instantiate(bullet, agent.position + new Vector3(0, 1, 0), agent.rotation);
            return(NodeStatus.SUCCESS);
        }
示例#2
0
 public override void Init(BehaviorBlackboard data)
 {
     base.Init(data);
     bullet = Resources.Load <GameObject>("Bullet");
 }