示例#1
0
        /// <summary>
        /// compose behaviors and load them to dispatcher for execution
        /// </summary>
        /// <param name="compType"></param>
        public void produce(BehaviorCompositionType compType)
        {
            Debug.WriteLine("BehaviorFactory: produce() : " + compType);

            // close all running tasks before composing new behavior set:
            subsumptionDispatcher.Close();
            while (subsumptionDispatcher.ActiveTasksCount > 0)
            {
                subsumptionDispatcher.Process();
            }

            Debug.WriteLine("BehaviorFactory: produce() : all dispatcher tasks closed, creating new combo '" + compType + "'");

            isFinishedFW = false;

            switch (compType)
            {
            case BehaviorCompositionType.CruiseAndStop:

                //dispatcher.Dispatch(new BehaviorCruise(driveGeometry) {
                //    name = "BehaviorCruise",
                //    speaker = this.speaker
                //});

                //dispatcher.Dispatch(new BehaviorGoToGoal(driveGeometry)
                //{
                //    name = "BehaviorGoToGoal",
                //    speaker = this.speaker
                //});

                //dispatcher.Dispatch(new BehaviorGoToPixy(driveGeometry)
                //{
                //    name = "BehaviorGoToPixy",
                //    speaker = this.speaker
                //});

                subsumptionDispatcher.Dispatch(new BehaviorGoToAngle(driveGeometry, 10.0d, 5.0d)
                {
                    name    = "BehaviorGoToAngle",
                    speaker = this.speaker
                });

                subsumptionDispatcher.Dispatch(new BehaviorAvoidObstacles(driveGeometry)
                {
                    name    = "BehaviorAvoidObstacles",
                    speaker = this.speaker
                });

                subsumptionDispatcher.Dispatch(new BehaviorFollowWall(driveGeometry)
                {
                    name                = "BehaviorFollowWall",
                    speaker             = this.speaker,
                    cruiseSpeed         = 15.0d,
                    avoidanceTurnFactor = 50.0d,
                    //distanceToWallMeters = 0.17d,
                    //distanceToWallMeters = 0.25d,
                    //BehaviorDeactivateCondition = bd => { return BehaviorBase.getCoordinatorData().EnablingRequest.StartsWith("Escape"); },
                    //BehaviorTerminateCondition = bd => { return bd.sensorsData.IrRearMeters < 0.2d; }
                });

                subsumptionDispatcher.Dispatch(new BehaviorStopPlucky()
                {
                    name               = "BehaviorStop",
                    speaker            = this.speaker,
                    tresholdStopMeters = 0.4d
                });

                subsumptionDispatcher.Dispatch(new BehaviorBackAndTurn(driveGeometry)
                {
                    name    = "Escape",
                    speaker = this.speaker,
                    BehaviorActivateCondition   = bd => { return(BehaviorBase.getCoordinatorData().EnablingRequest.StartsWith("Escape")); },
                    BehaviorDeactivateCondition = bd => { return(true); },     // deactivate after one cycle
                    BehaviorTerminateCondition  = bd => { return(false); }     // do not terminate
                });

                subsumptionDispatcher.Dispatch(new BehaviorAmIStuck()
                {
                    name    = "BehaviorAmIStuck",
                    speaker = this.speaker
                });

                BehaviorBase.getCoordinatorData().ClearEnablingRequest();
                BehaviorBase.getCoordinatorData().ClearGrabbingBehavior();
                break;

            case BehaviorCompositionType.AroundTheBlock:

                BehaviorFollowWall bfw = new BehaviorFollowWall(driveGeometry)
                {
                    name                 = "BehaviorFollowWall",
                    speaker              = this.speaker,
                    cruiseSpeed          = 15.0d,
                    avoidanceTurnFactor  = 50.0d,
                    distanceToWallMeters = 0.17d,
                    //BehaviorDeactivateCondition = bd => { return BehaviorBase.getCoordinatorData().EnablingRequest.StartsWith("Escape"); },
                    //BehaviorTerminateCondition = bd => { return bd.sensorsData.IrRearMeters < 0.2d; }
                };

                bfw.BehaviorDeactivateCondition = bd =>
                {
                    isFinishedFW =
                        //(DateTime.Now - bfw.FiredOnTimestamp).TotalSeconds > 5.0d
                        (DateTime.Now - activatedFW).TotalSeconds > 5.0d
                        //&& Math.Abs(DirectionMath.to180(bd.sensorsData.CompassHeadingDegrees - initialCompassHeadingDegrees)) < 5.0d;

                        && Math.Abs(bd.robotPose.XMeters) < 0.08d &&    // forward
                        Math.Abs(bd.robotPose.YMeters) < 0.25d;         // sides

                    return(isFinishedFW);
                };

                bfw.BehaviorActivateCondition = bd => {
                    if (isFinishedFW)
                    {
                        return(false);
                    }

                    double irLeftMeters     = bd.sensorsData.IrLeftMeters;
                    double sonarLeftMeters  = bd.sensorsData.RangerFrontLeftMeters;
                    double irRightMeters    = bd.sensorsData.IrRightMeters;
                    double sonarRightMeters = bd.sensorsData.RangerFrontRightMeters;

                    double activateDistanceToWallMeters = bfw.distanceToWallMeters * 1.5d;

                    if (irLeftMeters < activateDistanceToWallMeters || (irLeftMeters < bfw.distanceToWallMeters && sonarLeftMeters < bfw.distanceToWallMeters))
                    {
                        bfw.fireOnLeft = true;
                    }

                    if (irRightMeters < activateDistanceToWallMeters || (irRightMeters < bfw.distanceToWallMeters && sonarRightMeters < bfw.distanceToWallMeters))
                    {
                        bfw.fireOnRight = true;
                    }

                    if ((bfw.fireOnLeft || bfw.fireOnRight) && bd.sensorsData.CompassHeadingDegrees.HasValue)
                    {
                        // remember the initial CompassHeadingDegrees:
                        initialCompassHeadingDegrees = bd.sensorsData.CompassHeadingDegrees.Value;
                        activatedFW = DateTime.Now;
                    }

                    return(bfw.fireOnLeft || bfw.fireOnRight);
                };
                subsumptionDispatcher.Dispatch(bfw);

                subsumptionDispatcher.Dispatch(new BehaviorStopPlucky()
                {
                    name    = "BehaviorStop",
                    speaker = this.speaker,
                    BehaviorActivateCondition = bd => { return(true); }
                });

                break;

            case BehaviorCompositionType.ChaseColorBlob:

                subsumptionDispatcher.Dispatch(new BehaviorGoToPixy(driveGeometry)
                {
                    name    = "BehaviorGoToPixy",
                    speaker = this.speaker
                });

                subsumptionDispatcher.Dispatch(new BehaviorGoToAngle(driveGeometry, 100.0d, 100.0d)
                {
                    name    = "BehaviorGoToAngle",
                    speaker = this.speaker
                });

                subsumptionDispatcher.Dispatch(new BehaviorStopPlucky()
                {
                    name               = "BehaviorStop",
                    speaker            = this.speaker,
                    tresholdStopMeters = 0.8d,
                    //BehaviorActivateCondition = bd => { return bd.driveInputs != null && bd.sensorsData != null && TooClose(bd); }
                    //BehaviorActivateCondition = bd => { return false; }
                });

                //subsumptionDispatcher.Dispatch(new BehaviorBackAndTurn(driveGeometry)
                //{
                //    name = "Escape",
                //    speaker = this.speaker,
                //    BehaviorActivateCondition = bd => { return BehaviorBase.getCoordinatorData().EnablingRequest.StartsWith("Escape"); },
                //    BehaviorDeactivateCondition = bd => { return true; },  // deactivate after one cycle
                //    BehaviorTerminateCondition = bd => { return false; }   // do not terminate
                //});

                break;

            case BehaviorCompositionType.RouteFollowing:

                subsumptionDispatcher.Dispatch(new BehaviorRouteFollowing(driveGeometry, this.speaker, TrackFileName)
                {
                    name = "BehaviorRouteFollowing"
                });

                subsumptionDispatcher.Dispatch(new BehaviorGoToAngle(driveGeometry, 100.0d, 100.0d)
                {
                    name    = "BehaviorGoToAngle",
                    speaker = this.speaker
                });

                subsumptionDispatcher.Dispatch(new BehaviorStopPlucky()
                {
                    name               = "BehaviorStop",
                    speaker            = this.speaker,
                    tresholdStopMeters = 0.6d,
                    //BehaviorActivateCondition = bd => { return bd.driveInputs != null && bd.sensorsData != null && TooClose(bd); }
                    //BehaviorActivateCondition = bd => { return false; }
                });

                subsumptionDispatcher.Dispatch(new BehaviorBackAndTurn(driveGeometry)
                {
                    name    = "Escape",
                    speaker = this.speaker,
                    BehaviorActivateCondition   = bd => { return(BehaviorBase.getCoordinatorData().EnablingRequest.StartsWith("Escape")); },
                    BehaviorDeactivateCondition = bd => { return(true); },     // deactivate after one cycle
                    BehaviorTerminateCondition  = bd => { return(false); }     // do not terminate
                });

                break;

            case BehaviorCompositionType.JoystickAndStop:

                subsumptionDispatcher.Dispatch(new BehaviorControlledByJoystick(driveGeometry)
                {
                    name    = "BehaviorControlledByJoystick",
                    speaker = this.speaker
                });

                //subsumptionDispatcher.Dispatch(new BehaviorAvoidObstacles(driveGeometry)
                //{
                //    name = "BehaviorAvoidObstacles",
                //    speaker = this.speaker
                //});

                //subsumptionDispatcher.Dispatch(new BehaviorStop()
                //{
                //    name = "BehaviorStop",
                //    speaker = this.speaker
                //});
                break;

            case BehaviorCompositionType.Escape:

                subsumptionDispatcher.Dispatch(new BehaviorBackAndTurn(driveGeometry)
                {
                    name    = "Escape",
                    speaker = this.speaker,
                    BehaviorActivateCondition   = bd => { return(true); },
                    BehaviorDeactivateCondition = bd => { return(true); },     // deactivate after one cycle
                    // BehaviorTerminateCondition = new BehaviorTerminateConditionDelegate(delegate(IBehaviorData bd) { return true; })
                    BehaviorTerminateCondition = bd => { return(true); }       // terminate after first drive-turn cycle
                });

                BehaviorBase.getCoordinatorData().EnablingRequest = "Escape";       // set it immediately to see the escape action

                subsumptionDispatcher.Dispatch(new BehaviorStopPlucky()
                {
                    name    = "BehaviorStop",
                    speaker = this.speaker
                });
                break;
            }
        }