示例#1
0
        /// <summary>
        /// Добавить второго игрока в игру.
        /// </summary>
        /// <param name="beginGame">Информация о втором игроке и сессии к которой он хочет присоединиться.</param>
        private static void JoinTheGame(Socket handler, BeginGame beginGame)
        {
            try
            {
                GameSession game = null;
                lock (sessions)
                {
                    if (sessions.Any(x => x.SessionName.Equals(beginGame.GameName, StringComparison.OrdinalIgnoreCase)))
                    {
                        game         = sessions.Find(x => x.SessionName == beginGame.GameName);
                        game.Player2 = new Player(handler, beginGame.PlayerName);
                    }
                }

                if (game?.GameStarted ?? false)
                {
                    SendOk(handler, false);
                    BeginReceive(handler);
                }
                else
                {
                    SendError(handler, true);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                handler?.Close();
            }
        }
示例#2
0
    private void Start()
    {
        monitor_game = GameObject.FindWithTag("MonitorGame").GetComponent <MonitorGame>();
        GameObject gameovercontroller = GameObject.FindWithTag("GameOverController");

        beginGame  = begin_gameObj.GetComponent <BeginGame>();
        createMenu = gameovercontroller.GetComponent <CreateMenu>();
    }
示例#3
0
        void OnMessage(object sender, MessageEventArgs e)
        {
            var simpleAction = GrabAction(e.Message.Body);

            switch (simpleAction)
            {
            case "OPEN_TABLE":
                OpenTableMessage openTable = JsonConvert.DeserializeObject <OpenTableMessage>(e.Message.Body);
                messageHandler.OpenTable(openTable);
                break;

            case "TABLE_STATE":
                TableStateMessage stateMessage = JsonConvert.DeserializeObject <TableStateMessage>(e.Message.Body);
                messageHandler.TableState(stateMessage);
                break;

            case "ELIMINATED":
                EliminatedMessage eliminated = JsonConvert.DeserializeObject <EliminatedMessage>(e.Message.Body);
                messageHandler.Eliminated(eliminated);
                break;

            case "CLOSE_TABLE":
                Console.WriteLine(e.Message.Body);
                break;

            case "BEGIN_GAME":
                BeginGame beginGame = JsonConvert.DeserializeObject <BeginGame>(e.Message.Body);
                messageHandler.BeginGame(beginGame);
                break;

            case "DEAL_COMMUNITY_CARDS":
                DealCommunityCards dealCommunityCards = JsonConvert.DeserializeObject <DealCommunityCards>(e.Message.Body);
                messageHandler.DealCommunityCards(dealCommunityCards);
                break;

            case "SET_ACTIVE_PLAYER":
                SetActivePlayer setActivePlayer = JsonConvert.DeserializeObject <SetActivePlayer>(e.Message.Body);
                messageHandler.SetActivePlayer(setActivePlayer);
                break;

            case "SET_PLAYER_ACTION":
                SetPlayerAction setPlayerAction = JsonConvert.DeserializeObject <SetPlayerAction>(e.Message.Body);
                messageHandler.SetPlayerAction(setPlayerAction);
                break;

            case "SET_PLAYERS":
                SetPlayers setPlayers = JsonConvert.DeserializeObject <SetPlayers>(e.Message.Body);
                messageHandler.SetPlayers(setPlayers);
                break;

            case "CHAT":
                Console.WriteLine(GrabBody(e.Message.Body));
                break;

            default:
                break;
            } //switch
        }     //OnMessage
示例#4
0
        public void Setup()
        {
            // Initilize Xamarin Forms
            MockForms.Init();

            //This is your App.xaml and App.xaml.cs, which can have resources, etc.
            app = new App();
            Application.Current = app;

            page = new BeginGame();
        }
示例#5
0
        protected override void OnUpdate(GameTime time)
        {
            base.OnUpdate(time);

            titleScreen.Update(time);

            if (titleScreen.Player != null)
            {
                systemState.ReturnToTitle = false;
                BeginGame?.Invoke(titleScreen.Player);
            }
        }
示例#6
0
        public void Handle(BeginGame command)
        {
            _gameLoop = new Thread(GameLoop);
            _gameLoop.Start();

            var message = new GameBegun();

            foreach (IListenForGameBegun listener in _gameBegunListeners)
            {
                listener.Handle(message);
            }
        }
示例#7
0
        private void Keyboard_KeyPress(object sender, KeyPressEventArgs e)
        {
            musicInstance.Stop();


            var player = new Player("Davey");

            player.MapID = 1;
            player.X     = 126;
            player.Y     = 52;

            player.StoryData = new LobStory();

            player.Items[LobItem.FalconFeather] = 1;

            BeginGame?.Invoke(player);
        }
示例#8
0
        /// <summary>
        /// Добавляет новую игру в sessions.
        /// </summary>
        /// <param name="beginGame">Информация о сессии, которую неоходимо добавить.</param>
        private static void AddGame(Socket handler, BeginGame beginGame)
        {
            bool        exist = false;
            GameSession game  = null;

            try
            {
                if (beginGame == null || beginGame?.GameName == null || beginGame?.PlayerName == null)
                {
                    SendError(handler, false);
                    return;
                }

                lock (sessions)
                {
                    exist = sessions.Count(x => x.SessionName.Equals(beginGame?.GameName, StringComparison.OrdinalIgnoreCase)) > 0 ? true : false;

                    if (!exist)
                    {
                        game         = new GameSession(beginGame.GameName);
                        game.Player1 = new Player(handler, beginGame.PlayerName);
                        sessions.Add(game);
                    }
                }

                if (exist)
                {
                    SendError(handler, true);
                }
                else
                {
                    SendOk(handler, false);
                    BeginReceive(handler);
                }
            }
            catch (Exception e)
            {
                lock (sessions)
                {
                    sessions.Remove(game);
                }

                Console.WriteLine(e);
                handler?.Close();
            }
        }
示例#9
0
        private void Mouse_MouseUp(object sender, MouseButtonEventArgs e)
        {
            if (hideTitle)
            {
                hideTitle          = false;
                timeSinceMouseMove = 0;

                return;
            }
            if (mousex > 100 - 20 && mousex < 500 && mousey > 100 && mousey < 130)
            {
                GameState gameState = gameStateFactory.CreateGameState();
                gameState.world = beginningWorld;
                gameState.level = beginningLevel;

                BeginGame?.Invoke(gameState);
            }

            if (mousex > 100 - 20 && mousex < 500 && mousey > 160 && mousey < 190)
            {
                SceneStack.Remove(this);
            }
            if (mousex > 100 - 20 && mousex < 500 && mousey > 250 && mousey < 280)
            {
                config.BackgroundScroll = !config.BackgroundScroll;
                game.bgspeed            = config.BackgroundScroll ? 50.0f : 0.0f;
            }
            if (mousex > 100 - 20 && mousex < 500 && mousey > 280 && mousey < 320)
            {
                config.PlayMusic = !config.PlayMusic;

                if (config.PlayMusic)
                {
                    StartTitleMusic();
                }
                else
                {
                    MediaPlayer.Stop();
                }
            }
        }
示例#10
0
 public void BeginGame(BeginGame message)
 {
     GetBot(message.tableId)?.ResetActions();
 }//BeginGame