internal static void OnBeforeScenarioFinished(object sender, TestItemFinishedEventArgs eventArg) { try { BeforeScenarioFinished?.Invoke(sender, eventArg); } catch (Exception exp) { Logger.Error($"Exception occured in {nameof(OnBeforeScenarioFinished)} event handler: {exp}"); } }
internal static void OnBeforeScenarioFinished(object sender, TestItemFinishedEventArgs eventArg) { BeforeScenarioFinished?.Invoke(sender, eventArg); }