private void listaSoggetti_BeforeHeaderCheckStateChanged(object sender, BeforeHeaderCheckStateChangedEventArgs e) { if(_loaded) _headerCheckState = e.NewCheckState; _loaded = true; }
private void listaMovimentiBeforeHeaderCheckStateChanged(object sender, BeforeHeaderCheckStateChangedEventArgs e) { _headerCheckState = e.NewCheckState; }
private void soggettiBeforeHeaderCheckStateChanged(object sender, BeforeHeaderCheckStateChangedEventArgs e) { _headerCheckState = e.NewCheckState; }