public void SetStatus(byte Percent) { try { byte bCount = 2; byte bPercent = Percent; Ellipse StatusBubble = null; BediaTransitions bediaTransitions = new BediaTransitions(); BediaStoryboardOptions storyboardOptions = new BediaStoryboardOptions(); storyboardOptions.Milliseconds = 400; if (Percent != 100 && Percent != 5) { SetWindowsVolume(0); //To insure that the Windows Volume is hidden } if (Percent < 11) { bCount = 1; } else if (Percent == 100) { bCount = 11; bPercent = 10; } else { bCount = Convert.ToByte(Percent.ToString().Substring(0, 1)); bPercent = Convert.ToByte(Percent - (bCount * 10)); bCount += 1; } //Hide non-used bubbles for (byte b = bCount; b < 10; b++) { StatusBubble = (Ellipse)this.FindName("Status" + b.ToString() + "Outline"); storyboardOptions.uiElement = StatusBubble; storyboardOptions.To = 0.25; bediaTransitions.UIOpacity(storyboardOptions); StatusBubble = (Ellipse)this.FindName("Status" + b.ToString()); storyboardOptions.uiElement = StatusBubble; storyboardOptions.To = 0.0; bediaTransitions.UIOpacity(storyboardOptions); } //Show bubbles that have some value for (byte b = 0; b < bCount; b++) { StatusBubble = (Ellipse)this.FindName("Status" + b.ToString() + "Outline"); //StatusBubble.Opacity = 1.0; storyboardOptions.uiElement = StatusBubble; storyboardOptions.To = 1.0; bediaTransitions.UIOpacity(storyboardOptions); StatusBubble = (Ellipse)this.FindName("Status" + b.ToString()); //StatusBubble.Opacity = 1.0; storyboardOptions.uiElement = StatusBubble; storyboardOptions.To = 1.0; bediaTransitions.UIOpacity(storyboardOptions); if (b == (bCount - 1)) { StatusBubble.StrokeThickness = (StatusBubble.ActualWidth / 2) * (bPercent * 0.1); } else { StatusBubble.StrokeThickness = (StatusBubble.ActualWidth / 2); } } } catch (Exception) { throw; } }
public void SetWindowsVolume(byte Percent) { try { BediaTransitions bediaTransitions = new BediaTransitions(); BediaStoryboardOptions storyboardOptions = new BediaStoryboardOptions(); Ellipse WindowsVolumeBubble = null; byte bCount = 0; byte bPercent = Percent; storyboardOptions.Milliseconds = 400; storyboardOptions.To = 0.0; if (Percent < 11) { bCount = 0; } else if (Percent == 100) { bCount = 11; bPercent = 10; } else { bCount = Convert.ToByte(Percent.ToString().Substring(0, 1)); bPercent = Convert.ToByte(Percent - (bCount * 10)); bCount += 1; } //Hide non-used bubbles for (byte b = bCount; b < 10; b++) { WindowsVolumeBubble = (Ellipse)this.FindName("WindowsVolume" + b.ToString()); storyboardOptions.uiElement = WindowsVolumeBubble; bediaTransitions.UIOpacity(storyboardOptions); } if (Percent <= 0) { return; } storyboardOptions.To = 1.0; //Show bubbles that have some value for (byte b = 0; b < bCount; b++) { WindowsVolumeBubble = (Ellipse)this.FindName("WindowsVolume" + b.ToString()); storyboardOptions.uiElement = WindowsVolumeBubble; bediaTransitions.UIOpacity(storyboardOptions); if (b == (bCount - 1)) { WindowsVolumeBubble.StrokeThickness = (WindowsVolumeBubble.ActualWidth / 2) * (bPercent * 0.1); } else { WindowsVolumeBubble.StrokeThickness = (WindowsVolumeBubble.ActualWidth / 2); } } bediaTransitions = null; storyboardOptions = null; } catch (Exception) { throw; } }