示例#1
0
    private BeatText readText()
    {
        var text = new BeatText();

        text.value = GPBase.readIntByteSizeString();
        return(text);
    }
示例#2
0
        private BeatText ReadText()
        {
            var text = new BeatText();

            text.Value = GpBase.ReadIntByteSizeString();
            return(text);
        }
    private void AdvanceBeatIndex()
    {
        lastInstantiatedBeat++;
        if (lastInstantiatedBeat < toPlay.Count)
        {
            var currentBeat = toPlay[lastInstantiatedBeat];
            var lastBeat    = (lastInstantiatedBeat > 0) ? toPlay[lastInstantiatedBeat - 1] : BeatBit.None;
            if (currentBeat != BeatBit.None)
            {
                if (lastBeat == BeatBit.Long)
                {
                    // make the last block longer
                    lastInstantiatedBlock.SetBeatLength(lastInstantiatedBlock.BeatLength + 1);
                }
                else
                {
                    // make a new block
                    lastInstantiatedBlock             = Instantiate(beatBlockPrefab, beatTrack).GetComponent <BeatBlock>();
                    lastInstantiatedBlock.StartOnBeat = lastInstantiatedBeat;
                    lastInstantiatedBlock.UpdatePosition();
                    lastInstantiatedBlock.transform.SetSiblingIndex(1); // draw order

                    instantiatedBlocks.Add(lastInstantiatedBlock);
                }
            }
            else
            {
                lastInstantiatedBlock = null;
            }
        }
        else
        {
            lastInstantiatedBeat = toPlay.Count; // the end
        }

        if ((lastInstantiatedBeat % 8) == 0)
        {
            int wordIndex = lastInstantiatedBeat / 8;

            BeatText beatText = Instantiate(beatTextPrefab, beatTrack).GetComponent <BeatText>();
            beatText.StartOnBeat = lastInstantiatedBeat;
            beatText.UpdatePosition();
            beatText.transform.SetSiblingIndex(1);
            beatText.SetText(poem[wordIndex]);
            instantiatedBeatTexts.Add(beatText);
        }
    }