示例#1
0
        private void ResizeCurrentAvatar()
        {
            if (!currentlySpawnedAvatar || !currentlySpawnedAvatar.avatar.descriptor.allowHeightCalibration)
            {
                return;
            }

            float            scale;
            AvatarResizeMode resizeMode = _settings.resizeMode;

            switch (resizeMode)
            {
            case AvatarResizeMode.ArmSpan:
                float avatarArmLength = currentlySpawnedAvatar.avatar.armSpan;

                if (avatarArmLength > 0)
                {
                    scale = _settings.playerArmSpan / avatarArmLength;
                }
                else
                {
                    scale = 1.0f;
                }

                break;

            case AvatarResizeMode.Height:
                float avatarEyeHeight = currentlySpawnedAvatar.avatar.eyeHeight;
                float playerEyeHeight = _beatSaberUtilities.GetRoomAdjustedPlayerEyeHeight();

                if (avatarEyeHeight > 0)
                {
                    scale = playerEyeHeight / avatarEyeHeight;
                }
                else
                {
                    scale = 1.0f;
                }

                break;

            default:
                scale = 1.0f;
                break;
            }

            if (scale <= 0)
            {
                _logger.Warning("Calculated scale is <= 0; reverting to 1");
                scale = 1.0f;
            }

            currentlySpawnedAvatar.scale = scale;

            UpdateFloorOffsetForCurrentAvatar();

            avatarScaleChanged?.Invoke(scale);
        }
        internal float GetFloorOffset()
        {
            if (_settings.floorHeightAdjust == FloorHeightAdjust.Off || !currentlySpawnedAvatar)
            {
                return(0);
            }

            return(_beatSaberUtilities.GetRoomAdjustedPlayerEyeHeight() - currentlySpawnedAvatar.scaledEyeHeight);
        }