private void Awake()
        {
            foreach (VRIK vrik in GetComponentsInChildren <VRIK>())
            {
                //Debug.LogWarning($"Removing existing VRIK component from {name}");
                Destroy(vrik);
            }

            vrik = gameObject.AddComponent <VRIK>();
        }
 private void Awake()
 {
     vrik = gameObject.AddComponent <VRIK>();
 }