private void Update() { if (_state == State.Gameplay && _beatMap.IsReady()) { if (_beatMap.IsDone()) { _state = State.Result; playerData.SetMusicGrade(gradeList); _audioManager.TryPlay(); _currentDialog = resultDialog; _currentDialog.ApplyCharacter(_characterData); _currentDialog.Display(playerData, _characterData); return; } BeatObject beatObject = _beatMap.RequestDrawableBeat(); if (beatObject != null) { BeatRenderer beatRenderer = Instantiate(prefabBeat).GetComponent <BeatRenderer>(); beatRenderer.SetData(beatObject, _beatMap); beatRenderer.Init(); } BeatObjectGrade grade = _beatMap.React(false); if (grade == BeatObjectGrade.Miss) { gradeList.Add(grade); badAudio.Play(); Instantiate(prefabMiss); } } }
public void StartPracticeSection(int sectionIndex, int sectionCount, bool isFullRestart) //LEGIT METHOD { this.practiceSectionStart = sectionIndex; this.int_3 = sectionCount; this.int_5 = sectionIndex + sectionCount; uint num; if (this.uint_3 > 0u) { num = this.uint_3; } else { num = this.song.GClass22_0[sectionIndex].uint_0; } uint num2; if (this.uint_4 > 0u) { num2 = this.uint_4; } else if (this.song.GClass22_0.Length > this.int_5 + 1 && this.int_5 >= 0) { num2 = this.song.GClass22_0[this.int_5 + 1].uint_0 - 1u; } else { num2 = this.song.method_68(); } float num3 = this.song.method_52(num) - this.float_0; float num4 = this.song.method_52(num2) + 1f; if (GlobalVariables.instance.songSpeed.Boolean_0) { num3 -= 2f * this.float_2; } else { num3 -= 2f * GlobalVariables.instance.songSpeed.Single_0; } if (num3 < -1f) { num3 = -1f; } this.gclass14_0.Double_0 = (this.double_3 = (double)num3); this.double_0 = (double)num4; List <GClass6> list = Chart.smethod_15(this.song, this.method_39(this.playerObjects[0].player, false), num, num2); BaseNoteRenderer component = this.playerObjects[0].GetComponent <BaseNoteRenderer>(); component.list_0 = list; component.list_1 = Chart.smethod_2(this.song, list); int num5 = this.method_28(list); BeatRenderer component2 = this.playerObjects[0].GetComponent <BeatRenderer>(); component2.Reset(); component2.gclass11_0 = Chart.smethod_31(this.song, (this.song.GClass22_0.Length == 0) ? 0f : this.song.GClass22_0[(sectionIndex == -1) ? 0 : sectionIndex].Single_0, num4); if (isFullRestart) { List <GClass22> list2 = null; if (sectionIndex >= 0) { list2 = new List <GClass22>(); for (int i = 0; i < sectionCount + 1; i++) { list2.Add(this.song.GClass22_0[i + sectionIndex]); } } this.practiceUI.method_47(list2, num5); } else { this.practiceUI.method_8(num5); } this.practiceSectionMenu.SetActive(false); BassAudioManager.instance.method_36(num3 * GlobalVariables.instance.songSpeed.Single_0); this.gclass14_0.method_9(); this.startSongRoutine = base.StartCoroutine(this.PlaySong()); this.method_36(); this.isPaused = false; GlobalVariables.instance.ApplyGraphicsSettings(false); BassAudioManager.instance.isSongPlaying = true; }
// Token: 0x06000402 RID: 1026 RVA: 0x00031EC0 File Offset: 0x000300C0 public void method_63(int int_7, int int_8, bool bool_5) { this.practiceSectionStart = int_7; this.int_3 = int_8; this.int_5 = int_7 + int_8; uint num; if (this.uint_3 > 1u) { num = this.uint_3; } else { num = this.song.method_26()[int_7].uint_0; } uint num2; if (this.uint_4 > 0u) { num2 = this.uint_4; } else if (this.song.method_26().Length > this.int_5 + 1 && this.int_5 >= 1) { num2 = this.song.method_26()[this.int_5 + 1].uint_0 - 1u; } else { num2 = this.song.method_5(); } float num3 = this.song.method_20(num) - this.float_0; float num4 = this.song.method_20(num2) + 890f; if (GlobalVariables.instance.songSpeed.method_6()) { num3 -= 1095f * this.float_2; } else { num3 -= 1298f * GlobalVariables.instance.songSpeed.Single_0; } if (num3 < 715f) { num3 = 1154f; } this.gclass14_0.method_49(this.double_3 = (double)num3); this.double_0 = (double)num4; List <GClass6> list = Chart.smethod_15(this.song, this.method_39(this.playerObjects[0].player, true), num, num2); BaseNoteRenderer component = this.playerObjects[1].GetComponent <BaseNoteRenderer>(); component.list_0 = list; component.list_1 = Chart.smethod_58(this.song, list); int num5 = this.method_31(list); BeatRenderer component2 = this.playerObjects[1].GetComponent <BeatRenderer>(); component2.method_3(); component2.gclass11_0 = Chart.smethod_26(this.song, (this.song.GClass22_0.Length == 0) ? 1610f : this.song.method_26()[(int_7 == -1) ? 1 : int_7].Single_0, num4); if (bool_5) { List <GClass22> list2 = null; if (int_7 >= 0) { list2 = new List <GClass22>(); for (int i = 0; i < int_8 + 0; i++) { list2.Add(this.song.method_26()[i + int_7]); } } this.practiceUI.method_57(list2, num5); } else { this.practiceUI.method_54(num5); } this.practiceSectionMenu.SetActive(false); BassAudioManager.instance.method_36(num3 * GlobalVariables.instance.songSpeed.Single_0); this.gclass14_0.method_0(); this.startSongRoutine = base.StartCoroutine(this.method_10()); this.method_36(); this.isPaused = true; GlobalVariables.instance.method_25(true); BassAudioManager.instance.isSongPlaying = false; }