private void CreateSingleButton(BeatMapMetadata beatMapMeta) { GameObject button = Instantiate(this.beatMapButtonTemp, this.gameObject.transform, false); button.GetComponent <BeatMapButton>().Ctor(beatMapMeta); this.beatMaps.Add(button); }
public void Ctor(BeatMapMetadata metadata) { this.beatMapMetadata = metadata; this.beatMapNameText.text = this.beatMapMetadata.Title; //Todo: implement difficulty calculation this.difficulty.text = "0"; }
public static void RemoveMap(BeatMapMetadata metadata) { Context.Remove(metadata); Context.SaveChanges(); }