示例#1
0
        private void Update()
        {
            if (MapController.isPlaying)
            {
                var Sections = MapController.getSections();
                if (Sections.Count > 0)
                {
                    MapSection currentSection = MapUtil.getCurrentSection();

                    if (currentSection.beats.Count != 0)
                    {
                        if (Time.time > beatTimer)
                        {
                            MapBeatEntry CurrentBeatEntry = currentSection.beats[0];


                            // Debug.Log("note, BPM: " + (currentSection.bpm / 60));

                            Beat            beat       = BeatFactory.GetBeat(CurrentBeatEntry.type);
                            PlayerDirection pDirection = BeatUtil.GetPlayerDirectionFromString(CurrentBeatEntry.direction);

                            BeatPooled beatInstance = beat.GetNewInstance(pDirection);
                            beatInstance.gameObject.SetActive(true);

                            currentSection.beats.RemoveAt(0);


                            // Check Burst

                            if (currentSection.beats.Count > 1)
                            {
                                MapBeatEntry NextBeatEntry = currentSection.beats[1];

                                if (!NextBeatEntry.burst)
                                {
                                    beatTimer = Time.time + (1 / (currentSection.bpm / 60));
                                }
                            }
                        }
                    }
                    else
                    {
                        SectionEnd();
                    }
                }
                else
                {
                    SectionEnd();
                }

                mapTimer += Time.deltaTime;
            }
        }
示例#2
0
    public void Init(Transform _target, string beatType, PlayerDirection _direction)
    {
        beat           = BeatFactory.GetBeat(beatType);
        currentSection = MapUtil.getCurrentSection();
        KeyToPress     = BeatUtil.GetKeyCodeFromDirection(_direction);
        canBePresssed  = false;
        target         = _target;
        direction      = _direction;
        lifeTime       = 0f;

        transform.rotation = _target.rotation;

        SpriteRenderer spr = GetComponent <SpriteRenderer>();

        spr.color = _target.GetComponent <SpriteRenderer>().color;
    }