public override void Draw(GameTime gametime) { PublicMember.GraphicsDevice.Clear(Color.Azure); PublicMember.SpriteBactch.Begin(); if (Seconds.Count > 0) { foreach (var second in Seconds) { second.Draw(PublicMember.SpriteBactch); } } Frog.Draw(PublicMember.SpriteBactch); Bear.Draw(PublicMember.SpriteBactch); PublicMember.SpriteBactch.End(); base.Draw(gametime); }