public uint Flash(int[] dataBuffer) { BeamFlag.CloseLaserAndFlash(); BeamFlag.OpenFlash(); var ret = Camera.Acquire(dataBuffer); BeamFlag.CloseLaserAndFlash(); return(ret); }
public int[] Flash() { BeamFlag.CloseLaserAndFlash(); BeamFlag.OpenFlash(); var data = Camera.Acquire(); BeamFlag.CloseLaserAndFlash(); return(data); }