public void Beamless() { healBeam.GetComponent <Beam>().StopEmitting(); damageBeam.GetComponent <Beam>().StopEmitting(); fireType = Beam.beamType.None; }
public void Heal() { healBeam.GetComponent <Beam>().StartEmitting(); damageBeam.GetComponent <Beam>().StopEmitting(); fireType = Beam.beamType.Heal; }
public void Damage() { damageBeam.GetComponent <Beam>().StartEmitting(); healBeam.GetComponent <Beam>().StopEmitting(); fireType = Beam.beamType.Damage; }
// Use this for initialization void Start() { fireType = Beam.beamType.None; }