public void Enter(BazingaPlayer player) { var offset = FixtureOffset * new Vector2(player.Animation.IsFlippedHorizontally ? -1 : 1, 1); player.SetBodyFixture(FixtureRadiusX, FixtureRadiusY, offset); player.Animation.PlaySprite(SpriteState.Idle, true); }
public void Enter(BazingaPlayer player) { var offset = FixtureOffset * new Vector2(player.Animation.IsFlippedHorizontally ? -1 : 1, 1); player.SetBodyFixture(FixtureRadiusX, FixtureRadiusY, offset); player.Animation.Repeat = false; player.Animation.PlaySprite(Animations.SpriteState.Slide); player.Body.OnCollision += PlayerCollisionHandler; }
public void Enter(BazingaPlayer player) { var offset = FixtureOffset * new Vector2(player.Animation.IsFlippedHorizontally ? -1 : 1, 1); var xForce = JumpXForce * (player.Animation.IsFlippedHorizontally ? -1 : 1); player.SetBodyFixture(FixtureRadiusX, FixtureRadiusY, offset); player.Animation.PlaySprite(SpriteState.Jump, false); player.Body.ApplyLinearImpulse(new Vector2(0, JumpYForce)); if (Math.Abs(player.Body.LinearVelocity.X) >= 1) { player.Body.ApplyForce(new Vector2(xForce, 0)); } }
public void Enter(BazingaPlayer player) { player.SetBodyFixture(FixtureRadiusX, FixtureRadiusY, FixtureOffset); player.Body.Awake = true; }