public NetworkLayoutRecord( BayesianNetwork network, NetworkLayout layout, NetworkLayoutOptions options) { Debug.Assert(options != null, "Layout options cannot be null."); this.Network = network; this.NetworkLayout = layout; this.Options = options; // Manually specify sizes. Dictionary <string, float> sizes = new Dictionary <string, float>(); foreach (var v in network.Variables) { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeNormal; } // Instantiate algorithm. AlgorithmState = new LayoutAlgorithm(network.Clone(), sizes, options); // Copy existing positions over. if (layout != null && layout.Positions != null && layout.Positions.Count > 0) { foreach (var kvp in layout.Positions) { AlgorithmState.Positions[kvp.Key] = kvp.Value; } } }
public NetworkLayoutRecord( BayesianNetwork network, NetworkLayout existingLayout, IList <string> interestVertices, NetworkLayoutOptions options) { Debug.Assert(options != null, "Layout options cannot be null."); this.Network = network; this.NetworkLayout = existingLayout; this.InterestVertices = interestVertices.ToList(); this.Options = options; // Manually specify sizes. Dictionary <string, float> sizes = new Dictionary <string, float>(); foreach (var v in network.Variables) { if (!interestVertices.Contains(v.Key)) { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeMinimized; } else { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeNormal; } } this.AlgorithmState = new LayoutAlgorithm(network.Clone(), sizes, options); // Copy existing positions over. if (existingLayout != null && existingLayout.Positions != null && existingLayout.Positions.Count > 0) { foreach (var kvp in existingLayout.Positions) { AlgorithmState.Positions[kvp.Key] = kvp.Value; } } }
public NetworkLayoutRecord( BayesianNetwork network, NetworkLayout existingLayout, IList<string> interestVertices, NetworkLayoutOptions options) { Debug.Assert(options != null, "Layout options cannot be null."); this.Network = network; this.NetworkLayout = existingLayout; this.InterestVertices = interestVertices.ToList(); this.Options = options; // Manually specify sizes. Dictionary<string, float> sizes = new Dictionary<string, float>(); foreach (var v in network.Variables) { if (!interestVertices.Contains(v.Key)) { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeMinimized; } else { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeNormal; } } this.AlgorithmState = new LayoutAlgorithm(network.Clone(), sizes, options); // Copy existing positions over. if (existingLayout != null && existingLayout.Positions != null && existingLayout.Positions.Count > 0) { foreach (var kvp in existingLayout.Positions) { AlgorithmState.Positions[kvp.Key] = kvp.Value; } } }
public NetworkLayoutRecord( BayesianNetwork network, NetworkLayout layout, NetworkLayoutOptions options) { Debug.Assert(options != null, "Layout options cannot be null."); this.Network = network; this.NetworkLayout = layout; this.Options = options; // Manually specify sizes. Dictionary<string, float> sizes = new Dictionary<string, float>(); foreach (var v in network.Variables) { sizes[v.Key] = Workbench.NetworkLayoutVertexSizeNormal; } // Instantiate algorithm. AlgorithmState = new LayoutAlgorithm(network.Clone(), sizes, options); // Copy existing positions over. if (layout != null && layout.Positions != null && layout.Positions.Count > 0) { foreach (var kvp in layout.Positions) { AlgorithmState.Positions[kvp.Key] = kvp.Value; } } }