示例#1
0
        public static BattlefieldGenerationAsync FinishBattleTransition()
        {
            if (GameManager.battlefieldGenerationAsync is null)
            {
                throw new InvalidOperationException("There is no battle transition happening.");
            }
            doesTransit = false;
            var battlefieldGenerationAsync = GameManager.battlefieldGenerationAsync;

            GameManager.battlefieldGenerationAsync = null;
            return(battlefieldGenerationAsync);
        }
示例#2
0
        // Methods.

        public static void StartBattleTransition(BattlefieldGenerationAsync battlefieldGenerationAsync)
        {
            if (battlefieldGenerationAsync is null)
            {
                throw new ArgumentNullException(nameof(battlefieldGenerationAsync));
            }
            if (doesTransit)
            {
                throw new InvalidOperationException("Transition is already happenning.");
            }
            doesTransit = true;
            GameManager.battlefieldGenerationAsync = battlefieldGenerationAsync;
            SceneManager.LoadScene(battleSceneName);
        }