private void ResetBattleValues(BattleConfiguration config) { BattleView.gameObject.SetActive(true); BattleView.Clear(); BattleView.SetMapSize(new Vector2(config.Grid.GridWidth, config.Grid.GridHeight)); _turnNumber = 0; _grid = config.Grid; _planet = config.Planet; _opposingFaction = config.OpposingSquads[0].Squad.ParentUnit.UnitTemplate.Faction; _playerBattleSquads.Clear(); _soldierBattleSquadMap.Clear(); _opposingBattleSquads.Clear(); _startingPlayerBattleSoldiers.Clear(); _startingEnemyCount = 0; foreach (BattleSquad squad in config.PlayerSquads) { _playerBattleSquads[squad.Id] = squad; foreach (BattleSoldier soldier in squad.Soldiers) { _soldierBattleSquadMap[soldier.Soldier.Id] = squad; } _startingPlayerBattleSoldiers.AddRange(squad.Soldiers); } foreach (BattleSquad squad in config.OpposingSquads) { _opposingBattleSquads[squad.Id] = squad; foreach (BattleSoldier soldier in squad.Soldiers) { _soldierBattleSquadMap[soldier.Soldier.Id] = squad; } _startingEnemyCount += squad.Soldiers.Count; } }