public void OnPong(BattlePongEvent e, BattleUserWithPingNode battleUser) { BattlePingResultEvent eventInstance = new BattlePingResultEvent { ClientSendRealTime = e.ClientSendRealTime, ClientReceiveRealTime = UnityTime.realtimeSinceStartup }; int ping = (int)(1000f * Mathf.Clamp((float)(UnityTime.realtimeSinceStartup - e.ClientSendRealTime), (float)0f, (float)10f)); battleUser.battlePing.add(ping); base.ScheduleEvent(eventInstance, battleUser); }
public void PeriodicPing(PeriodicPingStartEvent e, BattleUserWithPingNode battleUser) { float realtimeSinceStartup = UnityTime.realtimeSinceStartup; if (realtimeSinceStartup >= (battleUser.battlePing.LastPingTime + 5f)) { battleUser.battlePing.LastPingTime = realtimeSinceStartup; BattlePingEvent eventInstance = new BattlePingEvent { ClientSendRealTime = UnityTime.realtimeSinceStartup }; base.ScheduleEvent(eventInstance, battleUser); } }