public void SelectSlot(int slot) { State = UIState.DISABLED; if (CheckSlot(slot)) { Battle.main = Battle.CreateBattle(saveSlotContents[slot]); BattleUIAgent.FindAgent(x => { return(true); }, typeof(TurnNotifier)).gameObject.SetActive(true); } else { BattleTweaker.saveSlot = slot; Next(); } }
public virtual void Place(Tile[] location) { location = location != null ? (location.Length == 0 ? null : location) : null; if (location != null) { for (int i = 0; i < location.Length; i++) { location[i].containedShip = this; } Vector3 directional = location[0].transform.position - location[location.Length - 1].transform.position; placementInfo.boardPosition = (location[0].transform.position + location[location.Length - 1].transform.position) / 2.0f; placementInfo.boardRotation = Quaternion.Euler(0, directional.z != 0 ? 0 : 90, 0); parentBoard.placementInfo.notplacedShips.Remove(this); parentBoard.placementInfo.placedShips.Add(this); transform.SetParent(parentBoard.transform); tiles = location; foreach (Ship ship in parentBoard.placementInfo.placedShips) { if (ship != this) { ship.OnOtherShipPlacementOntoBoard(this, location); } } } else { transform.SetParent(BattleUIAgent.FindAgent(x => { return(true); }, typeof(BattleUIAgents.Agents.Shipbox)).transform); tiles = location; } if (!parentBoard.owner.aiEnabled) { placementInfo.waypoints = new List <Vector3>(); Vector3 targetPosition = location != null ? placementInfo.boardPosition + Vector3.up * MiscellaneousVariables.it.boardUIRenderHeight : BattleUIAgent.FindAgent(x => { return(true); }, typeof(BattleUIAgents.Agents.Shipbox)).transform.TransformPoint(placementInfo.localShipboxPosition); placementInfo.waypoints.Add(new Vector3(targetPosition.x, MiscellaneousVariables.it.boardUIRenderHeight + 4.0f, targetPosition.z)); placementInfo.waypoints.Add(targetPosition); } parentBoard.ReevaluateTiles(); parentBoard.placementInfo.selectedShip = null; }
public void LaunchBattle() { Battle.main = Battle.CreateBattle(Battle.GetBlankBattleData((int)boardSizeSlider.value, aiOpponent, tutorialToggle.isOn, saveSlot, flags)); State = UIState.DISABLED; BattleUIAgent.FindAgent(x => { return(true); }, typeof(TurnNotifier)).gameObject.SetActive(true); }