private void OnEntityDeadBefore(BattleStruct.DeadStruct data) { base.m_Entity.DeadBefore(); }
private void OnEntityDead(BattleStruct.DeadStruct data) { }
private void OnEntityDeadBefore(BattleStruct.DeadStruct data) { base.m_Entity.DeadBefore(); }
private void OnEntityDead(BattleStruct.DeadStruct data) { }