public static int get_m_cooldown(IntPtr l) { int result; try { BattleSkillState battleSkillState = (BattleSkillState)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleSkillState.m_cooldown); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleSkillState o = new BattleSkillState(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { BattleSkillState battleSkillState = (BattleSkillState)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); battleSkillState.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_isSkillUseable(IntPtr l) { int result; try { BattleSkillState battleSkillState = (BattleSkillState)LuaObject.checkSelf(l); bool isSkillUseable; LuaObject.checkType(l, 2, out isSkillUseable); battleSkillState.m_isSkillUseable = isSkillUseable; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }