static int _m_CreateUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { Protos.CS2BS_PlayerInfo playerInfo = (Protos.CS2BS_PlayerInfo)translator.GetObject(L, 2, typeof(Protos.CS2BS_PlayerInfo)); BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 3, typeof(BattleServer.Battle.Battle)); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.CreateUser(playerInfo, battle); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_HandleBattleEnd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1); { BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 2, typeof(BattleServer.Battle.Battle)); ulong gcNID = LuaAPI.lua_touint64(L, 3); Protos.GC2BS_EndBattle endBattle = (Protos.GC2BS_EndBattle)translator.GetObject(L, 4, typeof(Protos.GC2BS_EndBattle)); __cl_gen_to_be_invoked.HandleBattleEnd(battle, gcNID, endBattle); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _g_get_battleEntry(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.battleEntry); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_gladiatorTimeout(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.gladiatorTimeout); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { BattleServer.Battle.Battle __cl_gen_ret = new BattleServer.Battle.Battle(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to BattleServer.Battle.Battle constructor!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <Protos.CS2BS_PlayerInfo>(L, 2) && translator.Assignable <BattleServer.Battle.Battle>(L, 3)) { Protos.CS2BS_PlayerInfo playerInfo = (Protos.CS2BS_PlayerInfo)translator.GetObject(L, 2, typeof(Protos.CS2BS_PlayerInfo)); BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 3, typeof(BattleServer.Battle.Battle)); BattleServer.User.BSUser __cl_gen_ret = new BattleServer.User.BSUser(playerInfo, battle); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to BattleServer.User.BSUser constructor!")); }
static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Dump(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); { string __cl_gen_ret = __cl_gen_to_be_invoked.Dump( ); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetTeam(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); { int index = LuaAPI.xlua_tointeger(L, 2); BattleServer.Battle.Model.Team __cl_gen_ret = __cl_gen_to_be_invoked.GetTeam(index); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetChampion(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Battle __cl_gen_to_be_invoked = (BattleServer.Battle.Battle)translator.FastGetCSObj(L, 1); { ulong id = LuaAPI.lua_touint64(L, 2); BattleServer.Battle.Model.Champion __cl_gen_ret = __cl_gen_to_be_invoked.GetChampion(id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }